全面战争:战锤3

全面战争:战锤3

More Sensical AI Ogre Camps
24 条留言
Antagonistes  [作者] 12 月 9 日 上午 10:53 
I added a diplomatic bonus between Zhao Ming and the Thunderguts, tell me how it goes.
Fear 12 月 9 日 上午 8:48 
agree with you LostDeep but i don't know if any mod you can help fix that
Lost_Deep 12 月 6 日 下午 3:17 
I tried starting a Zhao Ming campaign, and though the ogre army did not start raiding me immediately it did start to at about turn 6. I appreciate your mod! But it seems that the Ogre AI is that bad.

I think that Ogre factions should be more prone to taking money for joining wars, but even after a bribe Zhao's 'friends' have no interest in such a deal. What's the point of having mercenaries all over the place if they won't take money for jobs?
Antagonistes  [作者] 12 月 6 日 上午 6:40 
Not that I'm aware. I don't expect them to do anything about it anyways, they have more serious bugs on their plate, this would probably be at the bottom of their priority list.
Fauxsteel 12 月 6 日 上午 6:21 
Has CA addressed this as an issue yet?

Anyway, great mod. Awful when kept alive as Zhao campaigns.
Antagonistes  [作者] 12 月 3 日 下午 2:09 
Mod has been updated with a few changes helping Zhao Ming's campaign start and making sure that AI ogre camps doesn't start by raiding your regions on turn 1.

Keep in mind that the mod won't need any update for Patch 7.0 releasing tomorrow, or probably any other patch that may release in the future.
Bane of Kree 11 月 14 日 上午 2:00 
i thought i didn;t need this anymore, fixed in the latest ca patch they said. but without this mod they were still raiding. :p
Human72 11 月 6 日 下午 10:40 
if anything the ai orger factions should use those camps and at least make them viable with upgrades and the whole works.
Augustus II 10 月 25 日 上午 5:48 
agree with Kae
Kae_Kar 10 月 3 日 下午 3:31 
I think it would be cool for the relationship threshold to be +10 or 15 because they're ogres and don't give a crap
Antagonistes  [作者] 10 月 2 日 上午 2:06 
The only way I found to fix that problem would be to teleport the camp when it's too close to a settlement. That's not an acceptable solution for the player, so I won't do it.
HotPizza87 10 月 1 日 下午 4:25 
Does this fix proximity to cities/each other that AI camps can be deployed? Currently it seems unlike the player, the AI has no restrictions on camp deployment. If not, seems like this mod's title would be accommodating for that particular tweak.
Festive Elderanho 9 月 24 日 下午 1:25 
I think it's just context is tough on the internet. You gotta go out of your way to demonstrate it. If you read it as like, Hecleas being an omega ass. Almost sarcastically, then this whole chain makes a lot more sense.
Luh random xD tangent

Great mod though. I actually thought my save was broken initially. I should have known it was by design. Cheers lad.
Antagonistes  [作者] 9 月 15 日 上午 11:51 
No, they haven't.
Priss 9 月 15 日 上午 11:35 
I'm confused. Did CA fix this?
Grancypher 9 月 14 日 上午 8:12 
@Hecleas Oh wow, did they really? I've just been destroying them on autopilot without checking. Now I feel like an ass...
Bigpuns 9 月 13 日 上午 4:36 
@Hecleas are you saying this mod is no longer necessary as CA have fixed Ogre camps?
Hecleas 9 月 10 日 下午 3:38 
@Siodog They did it, they changed a few values ​​in faction_potential.
I'm proud of them.
Siodog 9 月 9 日 上午 11:04 
CA: "We fixed the AI with a patch"
Modders fixing the game entirely
Vaxar Kun 9 月 9 日 上午 9:14 
File Size: 131.019 KB

something is off your end.


Honestly this is something i'd consider a bugfix
jaksurf 9 月 9 日 上午 8:12 
2.3GB download, truly?
TheGrandSirPiggy 9 月 9 日 上午 5:34 
Another quintessential "WHY IS THIS NOT A VANILLA FEATURE!" Thank you very much for the mod!
akeean 9 月 8 日 下午 9:11 
very reasonable mod. One more that CA needs to vanillarize.
Phantom 9 月 8 日 下午 3:52 
Ive been looking for a way to fix this, nice job