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I just discovered 1 building I wasn't patching, but it looks like all of them shouldn't have research of power requirements, I haven't fixed it in this mod since that feature is being removed, but the fix is available in the REMIX: Deathrest mod I've just published: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599747118
And I will spin off the Deathrest patches and Style Mashups in their own mods. They're still currently here, but I have stood up those mods separately already.
REMIX: Style Mashups https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3599747336
REMIX: Deathrest https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599747118
sounds like the patch isn't applying, make sure it's behind Medieval Overhaul and Vanilla Races Expanded Sanguophage. I'm playing a medieval vampire run right now and it's working fine. If that doesn't fix things I need a log to see what's going on.
REMIX: Style Mashup - spinning off the style mashups into their own mod, will launch with several more style mashups.
REMIX: Community Tweaks - the rest of this mod will remain here with an updated name/brand. Current gameplay tweaks/patches as well as my custom factions will stay right here.
Spinning off the mashups will allow me to reduce the dependencies here and I'll be refactoring a bit more to further reduce dependencies so patches can better standalone.