边缘世界 RimWorld

边缘世界 RimWorld

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BTD Remix: Mashups and Tweaks
   
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Mod, 1.6
文件大小
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1.039 MB
9 月 1 日 下午 7:30
9 月 1 日 下午 8:56
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BTD Remix: Mashups and Tweaks

在 beeteedubs 的 1 个合集中
Obsidian Coven
306 件物品
描述
Description
I got tired of editing various mods for personal use, forgetting I'd made those edits and then re-doing those edits again the next time I used them. This mod will grow as I incorporate new mods into new playthroughs and may change on a whim to my taste for my current playthrough.

If there are things you are interested in the mod I recommend keeping a local copy. If there are things you don't like about the mod, it's all XML so fairly readable to double check what a file is doing and then just delete that particular file from the mod.

Adds
  • BTD Custom Factions & Xenos
    - This is for my patrons/subscribers who have naming/xeno customization rights
    - 1 Friendly & 1 Hostile Faction with high spawn chance patron Xenotypes and high chance to have names submitted by youtube members & patreon supporters
  • Style Mashup: Astralis Style
    - Mixes together Techist, Dune, & Sophian styles for a new style
    - More style mash-ups to come
  • Re-Add Cape as Cloak
    - I really like the art from Simple Cape and Hood Retexture but wanted to keep the shoulder cape from Royalty, so I re-added it as a "cloak"

Patches
  • Alpha Genes Patches
    I love playing with Alpha Genes for more gene variety, but I want to see the Xenos I've created
    - Remove AG xenotypes
    - Remove AG factions

Below will only apply if appropriate mod is loaded
  • Vanilla Apparel Expanded
    - Remove apparel I don't typically use: Casual T, Shorts, Skirt, Shirt & Tie, Suit Jacket, Fleece, Military Jacket, Tank Top, Sheriff Shirt, Blouse
  • Medieval Overhaul Patches
    - Patch Deathrest Buildings (Vanilla & VRE)
    • replace components with MO components
    • remove power comp
    • remove flickable comp since they are no longer powered
    • remove research pre-req
      Note: currently not optional; if you have MO, then VRE Sanguophage is required (otherwise you’ll get a failed patch error and any potential fallout from that, maybe none?). May fix this in the future.
    • Patches BTD Custom Factions to Medieval



    Credits
    Special thanks to the creators of the mods I’ve used or patched; obviously I'm a repeat customer of these wonderful mods or I wouldn't have taken the time to incorporate them into my gameplay so specifically.



    Support Me
    If you enjoy my work want and more you can check me out in the following places:
    YouTube | RimWorld Stories Series & Base/Ship Designs
    TikTok[www.tiktok.com] | RimWorld Timelapses
    GitHub[github.com] | Mod Repos, Playthrough Config & Save Files, Base/Ship Designs

    Your follows/subs, comments, and likes are life changing for me and I appreciate all of them.

    You can also join me on patreon or leave me a tip on ko-fi:
    Patreon[www.patreon.com] | Ko-Fi[ko-fi.com]

9 条留言
beeteedubs  [作者] 11 月 4 日 上午 10:51 
@Arakaim
I just discovered 1 building I wasn't patching, but it looks like all of them shouldn't have research of power requirements, I haven't fixed it in this mod since that feature is being removed, but the fix is available in the REMIX: Deathrest mod I've just published: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599747118
beeteedubs  [作者] 11 月 4 日 上午 10:50 
Hey all, I'm working on splitting this mod up. Later this week this mod will be renamed to REMIX: Showrunner, and will be focused the community additions for my various playthroughs (custom factions, custom xenotypes, and misc patches that I'll list out individually).

And I will spin off the Deathrest patches and Style Mashups in their own mods. They're still currently here, but I have stood up those mods separately already.
REMIX: Style Mashups https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3599747336
REMIX: Deathrest https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599747118
Arakaim 10 月 12 日 下午 4:18 
@beeteedubs sorry still relatively new to rimworld and mods--when you say behind, does that mean above the other mods or below? currently i have it at the very bottom of the mod list.
beeteedubs  [作者] 10 月 12 日 下午 12:56 
@Arakaim
sounds like the patch isn't applying, make sure it's behind Medieval Overhaul and Vanilla Races Expanded Sanguophage. I'm playing a medieval vampire run right now and it's working fine. If that doesn't fix things I need a log to see what's going on.
Arakaim 10 月 12 日 上午 6:55 
@beeteedubs i do, does it need anything else?
beeteedubs  [作者] 10 月 10 日 上午 10:22 
@Arakaim, do you have medieval overhaul installed? it's required for that particular patch to run
Arakaim 10 月 10 日 上午 6:42 
is there a certain order this needs to be loaded in, or specific mods it needs to work? i downloaded for the deathrest building patch specifically for a medieval run, but no matter what i'm doing it seems they still require power and research.
beeteedubs  [作者] 9 月 29 日 上午 8:00 
Hey All, just a heads up that I'll be splitting this mod up in the coming weeks:
REMIX: Style Mashup - spinning off the style mashups into their own mod, will launch with several more style mashups.
REMIX: Community Tweaks - the rest of this mod will remain here with an updated name/brand. Current gameplay tweaks/patches as well as my custom factions will stay right here.

Spinning off the mashups will allow me to reduce the dependencies here and I'll be refactoring a bit more to further reduce dependencies so patches can better standalone.
Helios 9 月 1 日 下午 9:27 
This is great! (specially the deathrest buildings in medieval setting) , would also be cool to see this applied to mechanitor buildings (so with slimes retextures we could have a mechanitor or "slimemancer" colony :D)