缺氧
Map Overlay [Prehistoric DLC]
8 条留言
Vine Atronach 9 月 26 日 上午 10:14 
Anyone know what kinds of mod interactions (presumably, as it wasn't doing this a week or three back) could be making all my biomes the same color? They're all bright white and pooled in the same section of the legend, aside from space (still black and in a separate line in the legend). There's no separation on the map, either. Just continuous white.

It doesn't matter much to me since I find the critter, plant, and geyser overlays to be the extremely helpful ones, vs the biomes are merely an "interesting thing to glance at," but I thought I may as well ask.

I'll probably do some stress testing at some point here, at the very least before I start my next playthrough.
WolfDK 9 月 7 日 下午 12:45 
For anybody fearing the crash i mention, it has now been fixed.
WolfDK 9 月 7 日 上午 8:38 
Just got another crash which is related to this. Again a NullPointerException, but this time i was on the Critter overlay. I think the issue is that when anything tracked is deleted, it is not removed correctly, and some action is done on the now null reference.
时间 9 月 6 日 下午 11:23 
非常好mod
WolfDK 9 月 6 日 上午 9:26 
Attempted to move a Geyser again, forgetting to close the Map beforehand, and got the crash again... Definetly this mod i'd say. Did not happen with the old one with broken localizations.
WolfDK 9 月 6 日 上午 1:43 
I am fairly certain the NullPointerException i just got, was caused by this mod, when having the map overlay open on showing geysers, when moving a geyser using the 'Movable Features' mod.

Havn't double checked though. Game said it was FastTracks fault, but it contributes more or less any crash to that mod.
DarkRoku12  [作者] 8 月 26 日 上午 5:51 
And it is the largey same, probably equal, since it is using my repo's code. I updated it twice, one for Frosty and lastly for Prehistoric.
Jaggid Edje 8 月 25 日 上午 7:17 
Is this better/worse/the same as this fixed version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3422648901 ?