边缘世界 RimWorld

边缘世界 RimWorld

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Cargo Holds
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Mod, 1.6
文件大小
发表于
更新日期
4.030 MB
7 月 28 日 上午 9:20
12 月 12 日 下午 1:08
8 项改动说明 ( 查看 )

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Cargo Holds

描述
Floor storage (in bulk!) inspired by primitive storage cellars. I made these for my ships but I think you guys might also like it. You can find it on the "Cargo holds" tab.

This mod is absolutely not meant to replace any storage mods here on the workshop but instead complement them by allowing the player ship to have bulk storage capabilities too.

New Features (Cargo Holds)
A cheaper and hopefully balanced version.
  • Small cargo compartment - 9 stacks.
  • Cargo holds - 18 stacks.
  • Refrigerated cargo holds - 18 stacks / 200w of electricity.
  • 2x2 cargo hold - 24 stacks. On substructure.
  • 3x3 cargo hold - 45 stacks. On substructure.
  • Massive cargo hold - 75 stacks. On substructure.
  • Massive cargo hold (Dynamic) - Slightly bigger graphics and slightly cheaper than the non-dynamic one. Only 4 resources for now.
Note: There will be noticeable visual inconsistencies if you put a dynamic cargo hold beside another building. It's by design for now because my knowledge of modding is currently limited.

Retained Features (Bulk Cargo Holds)
No big changes here to avoid complications on existing saves.
  • Small cargo compartment (bulk) - store 50 stacks of things.
  • Cargo holds (bulk)- store up to 100 stacks of things.
  • Refrigerated cargo holds (bulk) - store up to 100 stacks of things / 300w of electricity to refrigerate.
  • 2x2 cargo hold (bulk) - store 200 stacks of things. On substructure (Odyssey).
  • Massive cargo hold (bulk) - store up to 1000 stacks of things. On substructure (Odyssey).

Recommended mods
  • Vanilla Gravship Expanded
    These storages work great with small ships.
  • No tile destruction on gravship launch
    Although I don't use it, I highly recommend getting this so it would be possible to do bulk transporting (base moving etc) with the massive cargo hold. :)
  • Stack Gap
    I am not the best in balancing (since this is quite literally my first rimworld mod lol) so please feel free to use stack gap if you feel like the storage capacity is too big.
  • Scrollable Gizmos
    The architect tab breaks whenever you have way too much objects installed. This will remedy that.
  • AS - Global Settings
    This has been suggested multiple times for those who feel that the storage capabilities of this mod is too much. Please see the discussion tab for more information.

Featured mods

Q&A
-
Q: Why DLC-lock the massive cargo hold?
A: I used an upscaled (and cleaned) ancient stockpile texture for that so I think that's fitting.
-
Q: Is it possible to edit this mod to remove adjacency requirements?
Old A: Of course! Please see the discussions tab for a tutorial on how to do that (and more).
New A: New storages have no more adjacency requirements because I've included them on their placement grid.
-
Q: (As requested) Storage tab is empty and only cancel and deconstruct options appear. Where are they?
A1: Research Machining technology to unlock the Cargo Holds (and if you have VFE you'd also need complex furniture.)
A2: It might be missing due to game limitations. Please see recommended mods.

Translations
ZH Translation
RUS Translation

Author's Notes
8/1/25 - I've been reading all your comments and a lot has been very reasonable with their ideas, demands, etc. I honestly did not expect this mod to explode so I am very thankful for all the support!
8/20/25 - Strip Miner's Update 1. Sorry for the delay since I've been very busy with work. Please check version history if curious on what's new. There might be new typos because I was starting to get confused on the data. I did the easiest and common dynamic textures for now. I'll do the others when I'm not too busy.

Thanks!
热门讨论 查看全部(4)
0
8 月 21 日 上午 5:27
Suggestion: Deep connected storage
LongBowDwarf
0
8 月 20 日 下午 6:04
Comment too long to post - Discussing new update
D a R i U z Z
321 条留言
cap_wacky 12 月 8 日 下午 4:36 
Hiya could we get a patch or an update for Save Our Ship 2 to allow for placing the cargo holds on their hull plating, mechanoid hull plating and archotech hull plating just like gravship substructure?
ゆきんこ 12 月 8 日 上午 4:27 
Why does the placement grid need to be different from the texture sizes?
我要吃人辣 12 月 2 日 上午 9:06 
love
joolsdgg  [作者] 12 月 1 日 下午 7:27 
Small update:
Hey guys, I've been playing again! Apparently I did not double check the storage filters last time I updated this and ran into some storage problems when I achieved gravflight with Vanilla Gravship Expanded. So I had to update that.
我要吃人辣 11 月 29 日 下午 7:30 
I don’t understand. It seems that once I put the 1x2 and 2x2 together, I can’t put any items in. It’s really strange.
我要吃人辣 11 月 29 日 上午 10:21 
Me too, there’s space but I can’t put anything in it.
Vagineer1 11 月 28 日 下午 6:37 
I had the same issue that goliath had when I used this mod a few months back, I see no reason why the cargo hold shouldn't hold literally everything. Unless there is a good reason for it. I spent all those resources building it and I can't store the stuff I actually want stored?
Hadochiel 11 月 28 日 上午 8:44 
@Goliath This is why it's important to actually read stuff before going ahead. Even just by looking at the pictures, you'd have clearly seen that the 2x3 placement grid for the 1x2 cargo hold is by design, to balance the storage capacity (think of it as the actual storage space underneath the floor. The "bulk" versions don't have that restriction.

As for the storage designation, look at the Q&A. It's either that, or you're using the Dynamic and DynaVac versions of the massive hold, which, again, is clearly stated in the description to be limited to a few resources, namely chunks and raw resources...

Outside of that, you're right, it might be a bug on your end, all my holds are working as advertised.
Goliath 11 月 27 日 上午 12:04 
This mod is incredibly bad.

Almost all of the cargo holds are bugged-- don't fit even a third of what it says it has space for, cannot be designated for very obvious materials, like steel, or components, and have absolutely baffling options for what CAN even be placed in them.

I assume it's just a bug, but, good lord, it's incredibly frustrating to spend so much steel on a cargo hold that holds nothing (not to mention takes up a 6 tile area when it's meant to be 1x2.
Jet 11 月 26 日 下午 8:40 
can u walk on/through the storage