边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Gravship Expanded - Chapter 1
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Mod, 1.6
文件大小
发表于
更新日期
41.300 MB
11 月 21 日 下午 12:42
11 月 30 日 上午 9:37
11 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Gravship Expanded - Chapter 1

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
[www.patreon.com]



Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey. Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for.

This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management. Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.



This mod has undergone tremendous amounts of testing, but due to the sheer size and nature of it (overhaul), it’s possible that some bugs have slipped past us. Please report those using the google form linked below. Do not post your bug reports in the comments section.

[forms.gle]

It is safe to assume this mod is incompatible with other mods that touch gravships in any way unless told otherwise, so you’re on your own if you decide to use other gravship-changing mods on top of it. If you’re a mod maker and made your mod compatible with ours, let us know!



Authors:

- Oskar Potocki, an artist and a designer
- Taranchuk, a programmer
- Sokyran, a programmer
- Sarg Bjornson, a programmer
- Erdelf, a programmer
- Ferny, for lending us Better Architect Menu code. Our mod works alongside his!
- Darknote, for lending us the Bunk bed code. Our mod works alongside the standalone bunk beds mod!
- Reel, screenshots
- Helixien, for asset bundle help
- Storyteller artworks by Vitalii.
- Special thanks to Aelanna for code advice, and Vanilla Testing Expanded testers for extensive testing and troubleshooting.
- And additional thanks to the SoS2 team that served as the inspiration for my retexture. Check out their mod!
- Rimworld is owned by Ludeon Studios.
(CC BY-NC-ND 4.0)[creativecommons.org]


See Frequently Asked Questions and a list of confirmed compatible gravship mods HERE.


It’s a big mod, with the longest infographics yet, but considering it’s an overhaul, it is also very complex. I recommend reading the infographics carefully to find out how the mod works now.



















723 条留言
Megalokatsudon 1 小时以前 
@sk4p3g04t Could be. I figured out that they stopped appearing as the "The Gravship" questline is considered complete once you beat the hive. Starting it again in devmode seems to fix the issue at hand.
sk4p3g04t 2 小时以前 
@Megalokatsudon I think that's a feature of base odyssey. finishing the main quest makes the subquests stop.
Megalokatsudon 2 小时以前 
It seems quests to obtain gravcores (mech relays, crashed platforms, etc.) stop generating once the mechhive is disabled. I haven't had one for a good 2 in-game years. Is this intended behaviour?
Ribera 3 小时以前 
I wish, but i think HugsLibs have issue with linux paths, and it cant find /tmp/rimworld_log
So i bet, that is not my priority, cause this is clean steam installation
Sarg Bjornson  [作者] 3 小时以前 
That, then, is your priority to fix
Ribera 3 小时以前 
@Oskar Potocki, yep but something is wrong with huglibs and i cant get logs, so you know..
Oskar Potocki  [作者] 4 小时以前 
Reminder that comment section is not a place to report bugs.
Ribera 9 小时以前 
Astrofuel just vanishes from network, when astrofuel synthesizer trying refine chemfuel when all astrofuel tanks are already full
Kliebst 11 小时以前 
@The Dutchman Feeling mighty stupid. Yeah I missed them, my bad. Thank you for pointing it out!
Frogdad 12 小时以前 
I'm having some kind of issue with the mod, or maybe it's my game, i haven't validated files yet. But when i get to the menu to board colonists, there's three options that say GravshipForceVisitorsToLeaveLabel, GravshipBoardColonyAnimalsLabel, and GravshipBoardColonyMechsLabel, all with the option to check them on and off. I can't launch without disabling them all, and if i don't, my graphics start breaking. Rain effects stick around on screen, a heat error will make my screen go full-thermal. I don't *think* i have any conflicting mods, that was the first thing i checked. Anyone get the same issue?