边缘世界 RimWorld

边缘世界 RimWorld

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Adaptive Storage - Global Settings
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Mod, 1.6
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1.537 MB
7 月 20 日 下午 6:07
11 月 29 日 下午 9:25
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Adaptive Storage - Global Settings

在 NuanKi 的 1 个合集中
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描述
Adaptive Storage - Global Settings

MEMORANDUM TO ALL COLONY ADMINISTRATORS
SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION

(For a direct, non-narrative breakdown, the full Features List is available here.)
(To see what's new or has been modified, please check the Change Notes tab.)

Analysis of logistical operations has revealed significant performance variance, as well as suboptimal energy allocation and organizational categorization across third-party storage assets. To maximize efficiency, a new mandate for per-asset optimization is now in effect. Administrators are required to evaluate and calibrate the storage parameters, architectural designation, and power consumption profiles of each container type individually.

Adaptive Storage - Global Settings is the management tool authorized for this task. It provides a central terminal in your management interface (Options > Mod Settings) allowing you to individually define the "Stacks per Cell," Architect Menu category, and power draw for every storage asset derived from the Adaptive Storage Framework.

Your goal is not standardization, but customized efficiency. Calibrate each asset to its optimal performance.

Terminal Capabilities:
  • Granular Control: Set a unique capacity for each and every storage building type.
  • Architectural Re-Designation: Re-assign any storage asset to a different Architect Menu category for improved organizational clarity. Assets can also be removed from the menu entirely.
  • Core Parameter Calibration: Toggle fundamental operational parameters for each asset, including deterioration prevention, beauty response integration, hopper functionality, and surface paintability.
  • Energy Profile Calibration: For powered assets, directly modify their base power consumption to meet colony energy requirements.
  • Filter Protocol Duplication: Instantly copy and paste complex filter settings from one asset to another via integrated clipboard functions.
  • Asset Origin Filtering: Isolate assets by their original manufacturer (mod name) for precise adjustments.
  • Asset Designation Search: Instantly locate a specific asset by its designation.
  • System-Wide Factory Reset: The "Reset All" function will revert all assets to their factory default specifications upon confirmation.
  • Calibration Blueprinting: Authorize the export of the complete asset calibration profile to a data slate (XML file) for archival purposes, or import a pre-approved blueprint to standardize parameters across installations.
  • Zero-Footprint Software: This management utility consumes no colony resources and has zero impact on operational performance.

Implementation Protocol:
All newly manufactured containers will conform to your new calibration standards immediately. Existing assets require a full system diagnostic cycle (save and reload) to update their operational parameters.
(NO GAME RESTART REQUIRED)

Compatibility
Works with any storage building using Adaptive Storage Framework

Recommended mods:
Relevant Stats In Description: Last image is using this mod

Translations
Chinese by 恰似宛然一笑生花

Support:
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热门讨论 查看全部(3)
17
11 月 29 日 下午 9:35
置顶: Bug Reports
NuanKi
15
11 月 20 日 下午 2:28
置顶: Suggestions and Ideas
NuanKi
94 条留言
NuanKi  [作者] 11 月 29 日 下午 9:32 
Added a small QoL feature: you can now tweak the path cost per building. I added this because I really do not like how slow pawns walk over the storage buildings from the "Cargo Holds" mod, so now you can make them less punishing to walk on if you want.
Motoko Kusanagi 11 月 26 日 下午 12:47 
Oh my goodness, this is wonderful, finally I won't have to fill the whole base with boxes because I've harvested so much.
The Blind One 11 月 10 日 上午 10:34 
The Chad of Storage Settings Mods.

Seriously amazing tool to configure the different storage mods to your personal liking.

Thank you good sir 🙏
NuanKi  [作者] 11 月 8 日 上午 9:20 
I think I used stack gap before to limit stack sizes
Tox 11 月 8 日 上午 6:02 
I'm using deep stack and it doesn't allow modification in that way. Maybe a different stack mod might?
NuanKi  [作者] 11 月 7 日 下午 4:50 
No, every storage can only accept stacks, there are some mods out there that allows to modify the stack size
Tox 11 月 7 日 上午 11:58 
Would it be possible to add a setting to limit the number of items in a storage? rather than just by stack. I use a stacking mod that lets me stack things up to 10,000. This is a problem when i want to create separate animal pens and the hay stacks so high that they won't split it up between the different containers because they'll merge everything into one stack. I don't have an issue with any other stuff, but splitting hay/kibble/whatever out to feed my animals would be a nice quality of life feature, and i can see how that might be useful in other scenarios too. I use reel's storage right now.
NuanKi  [作者] 10 月 28 日 上午 10:27 
Should be, I will check it later
sharkcrisp049 10 月 27 日 上午 4:05 
is the mod compatible to other mod that turns storaging building that turns them into hoppers? the hopper selection seems not working with VNPE grinder
zecher 10 月 8 日 上午 7:15 
thankyou you save my game