Dominions 6

Dominions 6

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Dead~Man's~Party
   
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2 月 2 日 上午 8:42
3 月 19 日 上午 11:51
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Dead~Man's~Party

在 kindkile 的 1 个合集中
skelebudz
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描述
This mod increases Ermor's freespawn rate through hidden events. Lemuria as well.

Requirements per province:
Temple
Death 4-5
Dominion of 10
Alive god OR own a death mage with D10 in the specific province(other requirements required[Only works with Death scale 5 in the province{only procs for that province}])

Optional:: fort. Higher level forts, at death 5, increase freespawn.

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Magic 5/Temple/&Dom10\Fort for better god lich = god Lich commander and undead past pretenders.
Lemuria gets Wraith lords and ashen angels instead of god liches and undead pretenders because those are the strongest ethereal undead available.

Negative effects just for owning a province:::
High population emigration
High misfortune gain
High turmoil gain
Attacked by almost-impossible to beat commanders if you own a Magic 5 province



The excess freespawn requires a temple to activate, no matter if there is a fort on the province or not.

Extra freespawn procs at Death 4 and Death 5. What ancient warrior will rise to serve a god of death with only <4 Death?

Your god has to be alive and on the map somewhere in order to get any bonus freespawn at all. What self respecting skelechad would serve a god of death who gets killed?

You may also just own a death mage at a level of D10 even if your god is dead. If he's able to control lv 10 demiliches then he's the guy to follow

You will require a minimum Dominion score of 10 within the province. Any complainers reek of low Dom

You get an extreme boost in freespawn when you build a fort. but if you're playing ermor, the brokest nation, and can afford it then you're obviously either changing the money multiplier or a master diplomancer.

Now, if you're a high roller and are insanely good at raiding then you can upgrade your fortifications for an even greater boost. More room ta party!

If you own a province with Magic 5 you will gain a god lich commander, the other requirements apply. You will also gain very few undead god units. If you own a fort on said province then you gain the stronger version of the god lich, no extra dead pretenders[unless someone wants me to change that]. This is for the Ermorian who likes setting up shop in the Void, as I've noticed that there is no Death scale at the Nexus. Being such a powerhouse in death that you raise failed pretenders is peak necrokino!

This mod also emigrates your population away from your provinces with 4-5 Death. This is better than killing them because it both losses Ermor money and gives opponents more money. Their loss, I quite like wastelands...

This mod alsoalso dramatically increases Turmoil and Misfortune. This is the best way I figure I can balance the mod in any way

IMPORTANT FOR MAGIC 5:::: There will be a 33% chance each turn you don't have a dominion of 10 in the province that you will be attacked by objectively overpowered undead commanders. You WILL lose the province if you don't have entire fields worth of undead soldiers. This is the best I could come up with for further balance.

I would love to add horror marks to all units and commanders in each province with Magic 5 for extra balance but there's no command for that yet


I would like to sortta "nerf" the freespawn rate by making it a completely random roll for the spawn rate instead of a high set rate. that feels more cool and fun buuuuut there's no mod command for randomly rolling unit spawns yet.





This is a mod made for me and my imaginary friends but felt I needed to post it for the one other guy who likes this nation

Didn't feel like Ermor in Dom6 really improved much at all from Dom5. Some would say they got weaker even. I wanted their freespawn to reflect the increase in troops of other lesser fleshy nations

I REALLY wanna include R'yleh in this mod...but I've never played as them and only play with them as my disciple. Love the concept but have no idea how they work. I'd almost certainly just increase the useless insane guys and nothing else

I haven't touched Lemuria allthatmuchatall. I'll work on them when I ever get the itch to play them again OR until 1 person suggests I do. Touched

[Will alter values sorta based on feedback but mainly on how I feel at the current moment]
If there are any other ways to negatively impact Ermor more than essentially removing its population completely in less than 5 turns, plz tell me. I barely skimmed the event manual and I do want to balance this mod as much as feels fun


I would love to add other skeleton types such as those of other races or at least ones with a great sword or a long spear but because Ermor doesn't, BUT SHOULD, naturally do that I won't add it yet.




no lictor frespawwn. Hate lictors, they ruin the nation. Want nothing to do with 'em.
Shrimple az

Really tho, how can Blood vengeance work on UNDEAD guys with DRY LEATHERY FLESH






If you wanna enjoy a fresh Lemurian experience, check out Lemuria Revamped. He adds so much needed flavor to the nation. This mod very much should work in conjunction with it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433658264&searchtext=


If you want to experience the same coolness as Ermor but you don't enjoy the sound of rattling bones{for whatever strange reason}then try out Call to Arms
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417299236
!!!





>day 63 of the siege
>the skeletons are still partying and the ghosts are having a rave
2 条留言
kindkile  [作者] 3 月 19 日 上午 9:18 
I-I must...
gotcha. Just started plating Lemuria again to play with this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433658264&searchtext=

I enjoy it somewhat, guess I'm more of a skeletal guy. I'll get on to working on them and adding them to the mod; all for you, bro
'atrick 3 月 19 日 上午 8:19 
Make Lemuria awesome as well mister mod maker