Left 4 Dead 2

Left 4 Dead 2

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Grabbin' 'n Swattin' Charger
   
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Infected: Charger
Game Content: Scripts
文件大小
发表于
更新日期
67.025 KB
1 月 21 日 上午 7:07
10 月 20 日 上午 9:05
11 项改动说明 ( 查看 )

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Grabbin' 'n Swattin' Charger

描述
The required files are OPTIONAL difficulty mods.

An RNG counter part of these two mods fused together:

Grabber Charger

Swatting Charger

Remove any of these two mods if you wish to use this one.

Allows the Charger to swat the survivors to throw them around with an alternative melee attack, and also allows the Charger to pick survivors without the requirements of charging; the two are interchangeable counterparts to the Charger's melee.

The Charger has three different attacks to pick whenever he punches, he can do his regular claw attack which lacks any gimmick, swatting to throw survivors around while paralyzing them for a moment, and grabbing survivors without requiring a charge.

(I am not taking any requests, also be careful with other scripts and mutations as they might break this one.)

This mod is incompatible with:

The Proto Tyrant

Goon


40 条留言
Morsch  [作者] 19 小时以前 
@Unknown

Sorry dude, is just that the Goon uses infrastructure of old code made by me... plus it reuses a lot of functions from my script mostly unchanged, it can cause conflicts thanks to that, if the guy who made it improves the code a tad bit then i might consider.
Unknown 22 小时以前 
dejenlo como estaba porfa ya no se puede usar junto al goon :steamsad:
Morsch  [作者] 10 月 4 日 下午 7:22 
@$T3V3BR0

Thanks for the report, it appears as i have commited a small local mistake... therefore i shall fix this script at haste, i was already working on an update for it either way.
$T3V3BR0 10 月 4 日 下午 7:03 
Sorry to bother ya, I wasn't able to get this to work for some reason. I dind't have any other Vscript mods afaik. In the console I'm getting:
AN ERROR HAS OCCURED [the index 'IN_ATTACK2' does not exist]

CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/charger/chargerrngswattergrabber.nut line [199]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[ispummel] true
[isswat] true
[ent] NULL
[attacker] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_fire"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_fire"
[this] TABLE
[params] TABLE
[event] "weapon_fire"
[this] TABLE
CBOLλ 10 月 2 日 上午 11:28 
I've added this item to my modpack, i would appreciate if you could review it and leave an feedback! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3493928623&savesuccess=1
Morsch  [作者] 9 月 14 日 上午 4:01 
@zuaL You could be utilizing something that is causing incompatibilities, as a parallel you could try making the charger stronger, the vanilla charger often dies too quickly before using the abilities.
zuaL 9 月 14 日 上午 12:37 
I don't know why but it really hardly to see it use ability after the update. I really love it
Morsch  [作者] 9 月 11 日 上午 4:36 
@zuaL nothing from that was changed on the updates.
zuaL 9 月 11 日 上午 12:07 
Now the chance it use the ability is too low please make it configurable :steamsad:
NEZ Corporation 4 月 23 日 下午 9:51 
you should make more AI mod like this for another SI too if you don't mind best charger ai mod ever