Left 4 Dead 2

Left 4 Dead 2

Grabbin' 'n Swattin' Charger
正在显示第 1 - 10 项,共 11 项条目
< 1  2 >
更新于:10 月 20 日 上午 9:05
作者:Morsch

- Added Goon incompatibility warnings.

更新于:10 月 19 日 下午 2:08
作者:Morsch

- More subtle fixes to the mechanics.

更新于:10 月 17 日 下午 6:50
作者:Morsch

- Fixed a little problem with the newly added swatting mechanics.

更新于:10 月 17 日 上午 9:36
作者:Morsch

- Swatting now visually suppresses weapons like Tank punches.

更新于:10 月 10 日 上午 9:21
作者:Morsch

- Improved triggering logic.

更新于:10 月 9 日 上午 9:38
作者:Morsch

- Fixed Chargers not being able to break doors or breakable obstacles when doing the swat or pummel.

更新于:10 月 4 日 下午 8:34
作者:Morsch

- Made swatting way more tank-like, survivors get flung, fall on the floor and have to get up.

- Improved detection.

更新于:8 月 17 日 下午 5:36
作者:Morsch

- Readded grapple-charging, particularly only seen in the video with the Nick Kiryu, the first version, the charger can grapple-charge survivors for a 50% speed bonus during Charger; feature has come to stay permanently.

- One criteria to note, if the Charger hasn't used his ability he grapple-charges instead of doing the usual grab attack.

- The grapple-charge is different from the Versus punch-charge combo, it makes the charger 50% faster during the charge attack, therefore try gambling for it if possible!

- Fixed the incompatibilities with the staggering in general, Charger can swat survivors that are staggering normally.

- Enhanced the swatting algorithm, now all Survivors at range get swatted rather than just one and the others being staggered.

- Returned the damage back to the former difficulty scaling one, yet all the freezing mechanics are gone now; for a more standardized tank-like experience.

更新于:2 月 16 日 上午 10:01
作者:Morsch

lil fix

更新于:2 月 16 日 上午 9:40
作者:Morsch

Tweaks and fixes for Versus.