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Sorry dude, is just that the Goon uses infrastructure of old code made by me... plus it reuses a lot of functions from my script mostly unchanged, it can cause conflicts thanks to that, if the guy who made it improves the code a tad bit then i might consider.
Thanks for the report, it appears as i have commited a small local mistake... therefore i shall fix this script at haste, i was already working on an update for it either way.
AN ERROR HAS OCCURED [the index 'IN_ATTACK2' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/charger/chargerrngswattergrabber.nut line [199]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[ispummel] true
[isswat] true
[ent] NULL
[attacker] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_fire"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_fire"
[this] TABLE
[params] TABLE
[event] "weapon_fire"
[this] TABLE
New skills no ai stuffs.
This gives the Charger new skills, it doesn't affect his bot AI.
Why do you hate bro?
Use the extra difficult mods on the dependences, should have a better effect.
Grabbing Tank is impossible, Meaner Tank whoever is possible.
Wdym?
THAT COMBINATION IS WHAT I WAS USING :O
People in general are problematic to deal with.
I do not blame you, since I wonder why.