Space Engineers

Space Engineers

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Asteroid Filter: Zones
   
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Type: Mod
Mod category: Asteroid
文件大小
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更新日期
361.432 KB
2024 年 9 月 16 日 下午 3:49
10 月 25 日 下午 12:37
3 项改动说明 ( 查看 )

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Asteroid Filter: Zones

描述
Allows players to define regions of space that either add or remove asteroids. Customize where you will and won't encounter asteroids in your world!

Part of the Asteroid Filter API toolset which allows you to customize where and when you will encounter procedural asteroids in the world. Mix and match different filters or make your own to create the ideal exploration experience!

Modes
In ADDITIVE mode (<DefinedRegionsAreNegativeSpace> set to "false"), the world has no asteroids by default and you can define positive zones that have asteroids. You can also define negative zones that overlap and negate the positive zones to create more interesting zone shapes.

In NEGATIVE mode (<DefinedRegionsAreNegativeSpace> set to "true"), the world is full of asteroids by default and you can define negative zones that have no asteroids. You can also define positive zones that overlap and negate the negative zones to create more interesting zone shapes.

Editor
Zones can be created, modified, and removed with a set of console commands. These commands and the editor can only be used in single-player and if the <EditorAllowed> Config setting is set to "true". The defined zones will all be saved out to the Config.xml which can be modified manually or copied between worlds.

To toggle Asteroid Zone Editor, type "/ToggleAsteroidZoneEditor" or "/TAZE".

Use PageUp and PageDown keys to cycle zone selection.

Commands List
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3332488661/6655846466492851285/

Asteroid Filter API
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3218645300

Config Setup
This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3332488661.sbm_AsteroidFilterRegions). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps:
1. Subscribe to the mod
2. Add mod to world
3. Go to Config.xml and set <DefinedRegionsAreNegativeSpace> to true or false depending on which mode you want to use
4. Load world and use editor commands while playing locally to create desired zones
5. Exit world
6. Go to Config.xml and set <EditorAllowed> to false to prevent editor commands from being used
7. (Optional) Transfer world to DS OR copy Config.xml over to DS world (all zone info is contained in Config.xml)

Config Values
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3332488661/6655846466492559354/




Other Mods:
https://psteamcommunity.yuanyoumao.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

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热门讨论 查看全部(2)
1
2024 年 10 月 24 日 上午 7:06
Editor Commands
Echthros
0
2024 年 9 月 17 日 下午 12:59
Config Values
Echthros
4 条留言
ArmedBOB 10 月 12 日 下午 6:37 
When you create a zone, is the zone spherical or can you set it up to be a flat / rectangular zone?
Example, I want all my asteroids to spawn in a 40km upwards and 40km downwards zone covering my whole system making a ring of asteroids 80km in total in thickness around 0, 0, 0
ShaunTheKnife 2 月 10 日 下午 3:23 
dont worry, got there in the end, to anyone else struggling needs filter api mod aswell and the radius isn't the radius its diameter so for 10000km the 'r' needs to be 20000000
ShaunTheKnife 2 月 10 日 下午 1:17 
how would i create a zone so asteroids only spawn between 10000km and 12000km from X0,Y0,Z0 ?
Graullas 1 月 10 日 下午 1:03 
Fantastic, just what I needed, was worried I need to create my own mod using your API to just spawn asteroids only in a radius from 0,0,0 and not into infinity. Thank you!