Space Engineers

Space Engineers

Proper Solar System with Asteroid Belt, Trojans (Real Solar Systems World)
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更新于:10 月 15 日 上午 7:58
作者:cptnoname

Changes were made to map mod dependencies that required some maintenance changes on my end. Those changes have been made. The save still suffers from Keen's unnecessary <SessionName> file changes, and the broken Earth respawn rover. If you want to spawn on Earth, you will either have to repair your wheels or remove the respawn pod fix. Blame Keen.

更新于:9 月 13 日 上午 6:29
作者:cptnoname

更新于:9 月 13 日 上午 6:11
作者:cptnoname

- Added 1.207 foraging to Earth
- Updated respawn pods to 1.207 versions

更新于:9 月 13 日 上午 3:50
作者:cptnoname

更新于:9 月 13 日 上午 3:41
作者:cptnoname

更新于:9 月 13 日 上午 3:28
作者:cptnoname

更新于:9 月 12 日 上午 12:00
作者:cptnoname

Added 2048x version of Terra Redistributed. Left originals to ensure backward compatibility. Larger versions were messing with Keen's voxel map optimizations. Should also reduce log spam, at least from the planet I created. It won't fix Infinite's Solar System Pack worlds. This will not affect existing maps, only new ones.

更新于:9 月 11 日 下午 5:48
作者:cptnoname

Left AllowEditor on, as usual...

更新于:9 月 11 日 下午 5:42
作者:cptnoname

Now including the .sbsB5 file for the save. I had been leaving that out as a time saver for myself, since most of the changes I have been making were text editor only edits and the game was previously handling this just fine. [Edit: That was not the problem, so this has been reversed in newer versions.] Something has changed with the way that Space Engineers processes a new save from a workshop save file, though, and it has utterly broken a lot of what I was successfully doing in the previous versions. In doing so, it is setting all mods to the default configurations, so all settings from Real Solar Systems to Real Orbits to Asteroid Filter API were being blanked out. Including the pre-processed sbsB5 file should fix this issue.

1.207 is also no longer saving preset config files for any mod that is not ACTUALLY PRESENT within the save, so my preconfigured settings for things like Consumable Loot Items (getting your can back when you drink water), either of the Eat.Drink.Sleep.Repeat forks, HighSpeedParachute, Skiitz Thermal Mechanics and everything else are being lost. This won't matter to most of you, it's just irritating to me. I might have to post a seperate version for myself, or finally work on the scenario that I've had on the back burner since I made this map.

Changed sizes of Phobos and Deimos, as they were no longer displaying properly at the old scales. Also switched to Infinite's maps for those. I'm keeping the original PSS Bodies maps in place, so it won't wreck anyone's existing save. If you want to switch over, follow the instructions in the Discussion page.

更新于:6 月 11 日 上午 9:22
作者:cptnoname

Replaced the voxel models for Phobos, Deimos and Vesta. See the pinned discussions for instructions if you would like to use these in an existing save. They will be automatically included in any newly created saves.