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yeahhh, I leave it untouched in favor of other rebalance mods >.<
...Might do a separate mod to buff the shields though, will think abt it
right off the bat, to existing weapons AND future generation! since scaling IS procedural sooooo should definitely work
decreased monster scaling to make things feel more even, x12 IS too much imo
No worries about it :D had to explain it to my friend earlier as well
This mod should work perfectly a-ok, Tougher Mobs and Better Loot doesn't seem to change anything this mod does, since it only alters damage scaling for weapons and monsters.
Unsure about the other one, though- but it does seem to play well but it should impact minimally if it's not compatible; Best case scenario, the HP Equalizer applies and things works as you intended
Worst case scenario, the game prioritizes Harder Mobs and Better Loot's HP scaling*, but this increased damage scaling should give you plenty of ways to fight them hehe
*(if it alters the same parameters at least, which... I am unsure if it does, but from what I can tell, my mod is the one that gets prioritized over Tougher Mobs and Better Loot's HP increase, so it might work as intended. Expect either the game prioritize either, or a mixed bag of both depending on case to case basis, but it should work with no problem regardless.)
checked, AAS still works for me? Unsure what's with them, still works wonders for me