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hol on I'm stupid, this mod doesn't increase damage, that's the other mod of this series
still stands. It uses the vanilla tier system and what this does is change NPC/Monster's health according to the tiering
hope this clears things up
oh, it's a default feature- ill summarize and explain the best I can
- every planet (besides moon iirc) has a tier tied to it- let's say, Forest, tier 1-2 idk I play modded but its around that range, and scorched planet is tier 5-6 on default, smth like that
- weapons, npcs, monsters, etc generated on that planet, is precisely that tier. Also applies to tiered space anomalies and ship encounters. Every weapon has a BASE damage, and what tiers do is multiply that base damage by that multiplier.
what this mod does effectively, is make every damage more potent, from both NPCs, Monsters, and generated weapons. On default it should be 6.5x, and ramp up slowly but noticably as the tiers get higher, so enemies are significantly less bullet spongey
there are mods that allow weapon grades, like the Common Weapon Upgrade System, tiers up your weapon, upgrading its weapon according to its tier modifier
Seems to do the job... But gonna try it alongside Tougher Mobs with Better Loot and BL Health/Shields to see how they play together (hopefully well)...
Thanks for the mod!