Starbound

Starbound

Immersive TTK: Increased Damage Scaling
13 条留言
IndigoTail  [作者] 2024 年 10 月 12 日 下午 3:18 
@ochto

yeahhh, I leave it untouched in favor of other rebalance mods >.<

...Might do a separate mod to buff the shields though, will think abt it
ochto 2024 年 10 月 12 日 下午 2:47 
I think you forgot to boost the health of the shields they get smashed but your mod is greath
IndigoTail  [作者] 2024 年 9 月 29 日 上午 4:55 
@Not a Spy

right off the bat, to existing weapons AND future generation! since scaling IS procedural sooooo should definitely work
Not a Spy 2024 年 9 月 29 日 上午 4:50 
does this needs a new save?, universe? or just works right off the bat ?
IndigoTail  [作者] 2024 年 9 月 11 日 下午 2:56 
kinda poked around a bit

decreased monster scaling to make things feel more even, x12 IS too much imo
Hyperdino 2024 年 7 月 25 日 下午 7:41 
Thank you! Sorry for asking so many questions. Have an award.
IndigoTail  [作者] 2024 年 7 月 25 日 下午 7:40 
@Hyperdino

No worries about it :D had to explain it to my friend earlier as well

This mod should work perfectly a-ok, Tougher Mobs and Better Loot doesn't seem to change anything this mod does, since it only alters damage scaling for weapons and monsters.

Unsure about the other one, though- but it does seem to play well but it should impact minimally if it's not compatible; Best case scenario, the HP Equalizer applies and things works as you intended

Worst case scenario, the game prioritizes Harder Mobs and Better Loot's HP scaling*, but this increased damage scaling should give you plenty of ways to fight them hehe

*(if it alters the same parameters at least, which... I am unsure if it does, but from what I can tell, my mod is the one that gets prioritized over Tougher Mobs and Better Loot's HP increase, so it might work as intended. Expect either the game prioritize either, or a mixed bag of both depending on case to case basis, but it should work with no problem regardless.)
Hyperdino 2024 年 7 月 25 日 下午 3:00 
Sorry! Just wanted to make sure it worked since the only comments I saw AAS were about it not working. Does this mod (and it's sister mod) stack with Harder Mobs and Better loot? I have them running together and they seem to work
IndigoTail  [作者] 2024 年 7 月 25 日 下午 2:10 
@Hyperdino

checked, AAS still works for me? Unsure what's with them, still works wonders for me
IndigoTail  [作者] 2024 年 7 月 25 日 上午 2:22 
Regardless, the duo mod still works- the alterate armor scaling is just ramping up early game armor, while reducing 100 defense efficacy so its not 100%
IndigoTail  [作者] 2024 年 7 月 25 日 上午 2:21 
@Hyperdino

huh, unsure- still works for me. They might have other mods that touches the same file?
Hyperdino 2024 年 7 月 24 日 下午 5:59 
I'm reading the comments of Alternative Armor Scale and I'm seeing that it doesn't work?
IndigoTail  [作者] 2024 年 7 月 21 日 上午 8:08 
tested, level 1 armor + level 1 raiizy forge weapon vs level 6 USCM Penal Colony is challenging, since they are more tanky, but it is possible (nerve wracking but fun, which is intended)