Total War: PHARAOH

Total War: PHARAOH

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Mods i like so far.
项目 (28)
Agony - overhaul
创建者: Ganossa
In line with it's predecessor, Total War Troy's Agony overhaul mod, by adding various intertwined changes, features and mechanics, this mod intents to create an immersive, intimate, fair but challenging Total War experience. In it's current state, the mod ...
All Faction Enable Sea Peoples Mod
创建者: COHORTROY
This mod adds sea peoples units to all factions in Campaign. Deal with the Sea Peoples as Sea Peoples. It can be produced in the main buildings. Thanks!...
Hecleas AI Overhaul
创建者: Hecleas
HECLEAS AI OVERHAUL The intelligence, aggressiveness, behavior, tactical movements, choices, diplomacy, economy, objectives and decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as ...
Coloured Building Icons
创建者: Benjin
I made this mod as it was hard for me to see what building belonged to which building category on the province panel. The colours used are the same as the ones as shown in the building tree viewer. This should hopefully make the buildings more intelligible...
Better Camera Mod
创建者: kam2150
Hello, Famous mod from Warhammer 1, 2 and 3 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order...
Improved Unit Spacing
创建者: kam2150
Hi All, This mod changes unit spacing to a bit more realistic, natural one. Distances between soldiers are adjusted as well as individual variation between them. For me lots of base game spacing entries made regiments look a bit too robotic and unnatural, ...
30 Turn Barters
创建者: IfThenOrElse
Simple port of my mod from Troy. This mod extends the max barter turns from 10 to 30 to reduce the overhead of managing barters that you want to set up with long term allies and simulate the bronze age trade networks that persisted over generations. Please...
Standard Variation
创建者: COHORTROY
It is Standard Variation mod The added variations are not historical. It's just for enjoying the eyes. thanks!...
No More Shit Chariots (Updated)
创建者: Scholae
Updated for 1.2.0 weight x1.5 --> x1.2 --> x1.5 HP x1.5 --> x1.2 --> x1.5 ranged damage x1.5 --> x1.2 --> x1.5 charge bonus x1.5 moral x1.5 fatigue x0.5 ox chariot run speed 6->8 charge speed 7->9 (Why do they keep nerfing chariots?)...
Shield Wall For Every Units [The High Tide update ready\
创建者: Spartan.117
This mod allow you to use the shield/spear wall even if your units are fighting keeping the formation. revamped missile defense from 25% to 50% Added shield wall for every units with a shield like the title say. Added Kelone formation to every units. chang...
Longer Battles Mod v2.1 (revised)
创建者: Volcano
This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy, with other adjustments to make the battles feel more epic. Additionally, some minor changes are made to the strategic game to create conditions for more inte...
unit collision
创建者: dansmeah
increases spacing and soldier radius,units should be less likely to move through each other, you might even see a performance boost....
Longer Battles - Half Melee Damage
创建者: Cybermat47
This mod simply reduces all melee weapon damage, AP damage, and damage bonuses by half, resulting in somewhat longer battles. Morale shocks and properly positioned ranged units are now more important for winning a battle. For even longer battles, use this ...
More Difficult Autoresolver Mod
创建者: Volcano
Have you ever thought that the autoresolver is way too easy? Why fight a battle when you can just simulate all of them and, in most cases, do way better than what you could possibly accomplish if you fought it yourself? If so, this mod is for you! This mod...
DeI Combat Light - NEW UPDATE RELEASED
创建者: kam2150
Hi All, This mod changes pace of combat in Pharaoh, while trying to provide some overall improvements. It provides a similar feel to Divide et Impera battles but in more of Vanilla+ setting, rather than full overhaul. Changes: -Increased matched combat cha...
More Realistic Sacking and Razing of Outposts
创建者: Nuin
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
Larger Battlemaps
创建者: Xanth™
Increases the map size of Land Battles by roughly 20% by increasing the deployment zone of both sides. I mainly created this, because I found the maps way to small when running around two full stacks (so 40 units on my own side). With big armies you could ...
Reworked Unit Economy
创建者: kam2150
Hi All, This mod changes how the unit economy works to make battles more impactful as well as the overall campaign more dynamic. The basic changes are: -Unit recruitment costs increased by 150% -Unit upkeep decreased by -35% Impact on gameplay: -Players an...
Pharaoh Revised Mod v4.4a
创建者: Volcano
Would you like Total War: PHARAOH to feel more deliberate, have a classic and serious level of Total War challenge and pacing with greater rewards for good governance and command, while retaining as much of the original game as possible? If so, this mod is...
Fixes and Less Pop-In for Headwear, Hair, and Beards
创建者: Cybermat47
This mod gives most headwear, hair, and beards the same model at all distances, eliminating a sometimes distracting pop-in effect. It also adjusts some helmets so that they fit more naturally on the heads of their wearers. Note that this mod may impact the...
Stuck Chariot Bug Hotfix (Don't need, fix is in the base game)
创建者: ZestySalsa
If my eyes don't deceive me, chariots now act like how this mod would have fixed them. Keeping mod up here for visibility. If you had this problem, it fixes instances where chariots would seemingly get stuck on normal terrain after a move order, and you're...
Civilisation from Landmarks
创建者: Iskar
Long summary: Are you just as annoyed as me that no matter how many gilded statues and marbled temples you flog your dirt eating underlyings to build, errm, sorry - you request your esteemed compatriots to build, the state of civilisation is completely obl...
Kelly Combat Overhaul
创建者: Kelly Bomaye
This mod is an overhaul of the combat mechanics aiming to provide more engaging battles focused on tactical maneuvers instead of watching HP bars and min-maxing. With distinct and viable play styles where all unit types play an important role in both campa...
Better Quality Arrows
创建者: Mavrik347
CA did a terrible job of modelling arrows, they fade away very quickly, dropping into a slinky undersized arrow model that you can barely see. This is the cause of the popping effect from one model to another you get when you go near them. I have rebuilt t...
Slaughter in the Sands - A Battle Overhaul (Work in progress)
创建者: InquisitiveAnt
Introduction While not as bad a game as many would say, Total War Pharaoh's battles unfortunately suffer from the majority of the issues found in the games since and including Rome 2. An otherwise decent campaign has been massively diminished by the lacklu...
Nightmare Hippos Pull Chariots
创建者: Cybermat47
A remake and expansion of a mod I made on the very first day of early access....
Radious Total War Mod - Part 1
创建者: Radious
Radious Total War Mod - Pharaoh Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Pharaoh! This is our 10th compl...
Radious Total War Mod - Part 2
创建者: Radious
Radious Total War Mod - Pharaoh Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Pharaoh! This is our 10th compl...