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Here is the reworked and improved mod for Pharaoh Dynasties
Are you saying that even without mods, the AI does not declare any war ?
I thought it was due to yours, so I deactivated it, but i'm still stuck with this issue it seems.
I will try to post it on CA forum, perhaps adding option to turn off other invaders, same like sea people, could be easy solution. Hope so it is still supported.
Unlike all the other Total War games where I have no problem setting the AI to its war declarations.
The only thing where I have an impact is to make the AI more or less declare war on the player.
Something seems to be stuck in the hardcoding.
CA needs to do something about it.
Last solution remains a mod with a script which creates a dice rolling system to force a declaration of war
I wonder if there is hard condition that checks if faction is in war -> no more wars declared, no matter strenght and opportunities. It seems there is no difference if faction is in war with 1 invader or 4, it efficiently prevents faction from declaring new wars.
The trick would be changing diplomatic relations with invaders, for example libyans is no more in default war with Hittites so they would have more windows to declare wars when they dealt with own invaders. I don't know if it is possible to set all invaders as neutral so they would act as other factions
But in reality you are talking about diplomacy.
Yes, it's true that AI does not declare war enough beforehand.
I corrected this on the last update.
If it's still not enough I'll increase it again