Starbound

Starbound

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Enhanced Elemental Effects
   
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2023 年 7 月 28 日 下午 4:58
2024 年 6 月 21 日 下午 3:32
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Enhanced Elemental Effects

描述
Making elements more interesting
The objectives of this mod are:
  • Give a more interesting behavior to elemental effects (Mostly just vanilla).
  • Normalize damage against NPCs, Monsters and Bosses of the same level.
  • Remove hard damage limits within these effects.

Specific changes:
  • Damage: Most damage is now calculated as a % of a "default" amount of health, making damage similar across the effects and mainly between enemy types.
    No longer a "Ignores defense" type, thus armor matters against these effects.
  • Fire: Less base damage, but it increases tick-rate when reapplied quickly and makes enemies explode.
  • Ice: Slowly increases "slow" and eventually fully freezes the enemy, then a small explosion.
  • Electric: Less laggy, deals more damage to the initial enemy based on amount of nearby enemies.
  • Poison: Spreads, slows and reduces damage of the target over time.
  • Requirements: Monster Core It helps with monsters but not needed.

Why this mod:
  • In Vanilla, most status effects deal % damage that ignores armor, but this means that the damage an NPC receives is based on a ~100 health basis while monsters health vary quite a lot.
  • % based damage means that trying to increase "maxHealth" of an enemy doesn't mean anything, thus making most health differences meaningless against that type of damage.
  • Also, most effects have a hard-limit of damage, that makes higher tier enemies have too much health that somewhat alleviates the previous point, but can be negatively affected by most damage-changing mods.

Some modded effects:

Future:
  • Make "Combo" mod, a mod that adds "Anthem" style combo damage to this mod. (If there is demand)
  • Modify more modded effects.
    • FU, maybe, though it seems that it doesn't need these changes... and I can't test it.

Some immunity fix:
Something is wrong with a "physical" damage definition, here's the fix: Fix Missing Physical Definition

Uninstalling
You can.
Though it may kill entities currently affected by a couple of custom effects.
These effects wear off quickly anyway, so I doubt there could be a problem.
热门讨论 查看全部(1)
2
2023 年 8 月 4 日 下午 8:44
置顶: Outfits in the thumbnail
FelmastProMcLane
52 条留言
ultragamin 7 月 30 日 下午 1:59 
has a problem where if you hit an enemy and the elemental effect goes off sometimes the enemy becomes invincible
Time_pug 7 月 21 日 上午 8:34 
Why can't I do any damage to some enemies but do damage to others???
SilverReborn 2 月 26 日 下午 10:56 
Great mod! But it makes exploring some arctic planets very troublesome, whenever there's a blizzard it constantly freeze me and every npcs. The frozen effect should be toned down.
Ciberuss 1 月 19 日 上午 8:50 
Think i found a bug with this. I was trying out the doom cannon item from the base game and kept wondering why the doomed status effect wasn't working properly. (wasn't hearing the noise or damage number trigger) After removing this mod it seems that the problem was fixed?
Anon 2024 年 12 月 18 日 下午 5:53 
No crashes yet.
Anon 2024 年 12 月 17 日 下午 5:14 
Cheers, hoping it works, the game's status effects stink and this helps a lot.
FelmastProMcLane  [作者] 2024 年 12 月 17 日 上午 9:18 
Link in description.
Anon 2024 年 12 月 17 日 上午 2:21 
Yeah, getting that same crash as others, the "yadda yadda physical" one.
The Savage OJM 2024 年 10 月 5 日 下午 8:58 
I feel like Electric is a bit underwhelming compared to the other 3. I can see the new effects of Fire, Toxic, and Ice. But I can't tell if Electric still arcs as there doesn't seem to be any visual ques. Also the damage numbers don't spike with more than one enemy. Fire seems to work fine when used against me, but if I am rapidly applying Fire damage to an enemy it doesn't seem to stack.

Overall I love the mod. Do the mods that add elements get unique effects for the new elements, or do they tend to follow the adjustments to the original four?
Ashley 2024 年 9 月 1 日 上午 6:24 
Game crashes after attacking enemy few times with fire weapon, error says "something something exception for damage type physical"