Starbound

Starbound

Enhanced Elemental Effects
52 条留言
ultragamin 7 月 30 日 下午 1:59 
has a problem where if you hit an enemy and the elemental effect goes off sometimes the enemy becomes invincible
Time_pug 7 月 21 日 上午 8:34 
Why can't I do any damage to some enemies but do damage to others???
SilverReborn 2 月 26 日 下午 10:56 
Great mod! But it makes exploring some arctic planets very troublesome, whenever there's a blizzard it constantly freeze me and every npcs. The frozen effect should be toned down.
Ciberuss 1 月 19 日 上午 8:50 
Think i found a bug with this. I was trying out the doom cannon item from the base game and kept wondering why the doomed status effect wasn't working properly. (wasn't hearing the noise or damage number trigger) After removing this mod it seems that the problem was fixed?
Anon 2024 年 12 月 18 日 下午 5:53 
No crashes yet.
Anon 2024 年 12 月 17 日 下午 5:14 
Cheers, hoping it works, the game's status effects stink and this helps a lot.
FelmastProMcLane  [作者] 2024 年 12 月 17 日 上午 9:18 
Link in description.
Anon 2024 年 12 月 17 日 上午 2:21 
Yeah, getting that same crash as others, the "yadda yadda physical" one.
The Savage OJM 2024 年 10 月 5 日 下午 8:58 
I feel like Electric is a bit underwhelming compared to the other 3. I can see the new effects of Fire, Toxic, and Ice. But I can't tell if Electric still arcs as there doesn't seem to be any visual ques. Also the damage numbers don't spike with more than one enemy. Fire seems to work fine when used against me, but if I am rapidly applying Fire damage to an enemy it doesn't seem to stack.

Overall I love the mod. Do the mods that add elements get unique effects for the new elements, or do they tend to follow the adjustments to the original four?
Ashley 2024 年 9 月 1 日 上午 6:24 
Game crashes after attacking enemy few times with fire weapon, error says "something something exception for damage type physical"
d41337n8r 2024 年 6 月 26 日 上午 12:26 
it seems like after enemies break out of being frozen, they become immune to all my weapons and I can't kill them. Ice also seems pretty overpowered, at least with beam cannons which are from a different mod so I guess it wouldn't be balanced around that, but it still feels like it might be too strong if it wasn't for it making enemies immortal.
FelmastProMcLane  [作者] 2024 年 4 月 26 日 下午 8:21 
@Face: Soon, balancing pending.

@bidiguilo: Some data helps establish a baseline for damage on monsters, but it will use some default values that work well.

@Nezzi: I'm going to check it.

@Endless Oats: Should be
Endless Oats 2024 年 4 月 25 日 下午 12:24 
This compatible with Supper's Combat?
Beezy 2023 年 11 月 8 日 下午 2:01 
the poison slowing is not needed imo if anything cold effects should slow not poison.
Nezzy 2023 年 10 月 25 日 上午 10:42 
Fire damage seems to make monsters AND players immune to damage for some reason? We are using the Wildfire mod so I think that may be affecting it.
bidiguilo 2023 年 10 月 15 日 上午 6:53 
it says monster core isn't needed, but what happens if you don't use monster core?
Beezy 2023 年 9 月 15 日 上午 11:06 
i would like to put in my demand for the anthem style combo damage
Ƨuǵurᶖ»ℓ♡ѵè 2023 年 9 月 6 日 上午 11:36 
Too bad no one would probably be able to do something like this with the FU elements, Shadow, Cosmic, and Radiation. mainly because they are precoded with FU and have complex stuff already well endowed. but this is nice to see that people still care about such things
adrinox 2023 年 8 月 23 日 上午 10:17 
I found an error with necronium weapons of arcana if you shoot with it
you return to the game menu with an error message
Sumenora 2023 年 8 月 14 日 下午 3:18 
i dont remember if i asked you this but about the freezing debuff does this happen all the time or is their a diminishing return ....and this only effects non bosses right?
Plague 2023 年 8 月 13 日 下午 1:35 
I'd like to ask, is it possible to check if an enemy has two or more status effects and execute an action based off it?
Hyperdino 2023 年 8 月 7 日 下午 4:05 
Alright. I'll see if I can recreate the bug :steamthumbsup:
FelmastProMcLane  [作者] 2023 年 8 月 7 日 上午 9:13 
Not exactly, the immunity was caused because the "physical.damage" file was missing, but something dealt that specific damage type, giving an error.
Hyperdino 2023 年 8 月 7 日 上午 8:28 
So the patch you made should fix enemies becoming immune to damage after some of the effects? Nice.
AvnoHaveNoArts 2023 年 8 月 3 日 下午 7:25 
o
FelmastProMcLane  [作者] 2023 年 8 月 3 日 下午 6:59 
@Lflame: Yes, that works.
So, somehow the "physical" damage is missing from your game, but a weapon deals it.
This mod can fix it:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3014571970

Couldn't say why this happened, some specific mix of mods that may have a missing dependency, but it's a guess.

@AvnoArts: Sandvich (yes, read pinned discussion)
AvnoHaveNoArts 2023 年 8 月 3 日 下午 6:50 
bouta say.. Ganyu and Amber?
Lflame 2023 年 8 月 3 日 下午 6:21 
FelmastProMcLane  [作者] 2023 年 8 月 3 日 下午 4:33 
I added discussion, there you can find the mods used.
JAY TORMENTLE 2023 年 8 月 3 日 下午 2:45 
what did you get the genshin outfits from?
RDKateran 2023 年 8 月 2 日 下午 6:48 
@Lflame Use a site like pastebin and link the post here, that's how.
Lflame 2023 年 8 月 2 日 下午 5:43 
how do i even SEND IT! steam does not let me.
FelmastProMcLane  [作者] 2023 年 8 月 2 日 下午 5:27 
Can you send me the log file?
Starbound/storage/starbound.log
Lflame 2023 年 8 月 2 日 上午 11:30 
using the flamethrower sometimes enemies just become immune to damage, they can still damage me tho
FelmastProMcLane  [作者] 2023 年 8 月 2 日 上午 10:13 
Very likely, it shouldn't change anything of it.
ShadzMadz 2023 年 8 月 1 日 下午 10:31 
is this compatable with fracken universe? I apologize if this has already been answered
FelmastProMcLane  [作者] 2023 年 8 月 1 日 下午 1:43 
Thanks!
I did found out that bleed damage depends on dealt damage, so it may not need a change, but I'll add the "weaken" effect to this mod, to consider it as a "bleed" element when applied.
Sumenora 2023 年 8 月 1 日 上午 7:23 
@FelmastProMcLane Alright i done some asking since i'm good friends with the Dev of Rpg Growth. It seems the Damage that bleed is doing is coming from

/scripts/ivrpgstatboosts.lua (line 30)

but theirs another which is /scripts/ivrpgMonsterNpcHook.lua

but that one seems just checks and Damage requests so the other one is likely the one your looking for.
FelmastProMcLane  [作者] 2023 年 7 月 31 日 上午 9:39 
@dc: Mods that have their own damage types/effects are not affected by this mod.
This only directly affects statuses included within this mod, anything else should be unchanged.

@TwitchyTwigger: Sounds like chaos. Good chaos
FelmastProMcLane  [作者] 2023 年 7 月 31 日 上午 9:27 
"Good Question" - Shrek

Some hairs are from "hound fashion", some mod with "mosu", "Dynamic Long Hair".
Cutebound for the faces

Clothes:
"Hound fashion"
"Maid 'n butlers"
"Tiger's Clothes and Hairstyles"
"Viera of Ivalice"
"Shellguard Expansion"
And the vanilla pilot goggles

Obtained using "Wardrobe"
Colored with "Green Dye Suite"
Mega Gardevoir fan 2023 年 7 月 31 日 上午 5:10 
Nice mod, but question. From what mod are those genshin clothes in thumbnail from?
TwitchyTwigger 2023 年 7 月 31 日 上午 2:43 
This mod's pretty neat :MHRISE_OK:

Elithian Races has a neato little weapon that can switch between all the elements present in this mod on the fly, and it makes everything suffer.
ErickD 2023 年 7 月 30 日 下午 11:36 
any conflict with FU or GiC or any other mod add their damage type ?
FelmastProMcLane  [作者] 2023 年 7 月 30 日 下午 4:37 
I'll do that, but, I'm going to do the arcana stuff first.
Plague 2023 年 7 月 30 日 下午 3:45 
you could always ask someone from rpg?
FelmastProMcLane  [作者] 2023 年 7 月 30 日 上午 9:26 
It seems to only reduce some elemental resistances, but there is no bleed damage application there.
Sumenora 2023 年 7 月 30 日 上午 12:51 
@FelmastProMcLane Actually i do know where the "Bleed" code is ...its in Monsters/Ivrpgweaken...confirm it?
FelmastProMcLane  [作者] 2023 年 7 月 29 日 下午 10:41 
Sure, I did find a few effects in it that can be changed.
Plague 2023 年 7 月 29 日 下午 10:16 
will this include the arcana bunch in the future?
FelmastProMcLane  [作者] 2023 年 7 月 29 日 下午 9:18 
I thank you!

This doesn't touch RPG Growth as of yet. Because most of it's effects are % damage resistances so they don't actually need changing... and I haven't found where the "bleed" code is.