安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






































Also, for the Pawn Work Tools mod, when they had all the tools as sidearms, they would not use the hammer at all, and they would switch to the pickaxe to harvest trees instead of using the adze.
https://youtu.be/xnpqXQVp4yA
I am using Simple Sidearms, and it already has an option to make pawns switch to tools when the stats would help their current job, but it doesn't seem to work. I tried this mod, and it works for the cleaver for one tool mod that I tried, but it did not work for the broom or hammer, and when I tried another tool mod, it worked for the cleaver, but not the broom, but only if the simple sidearms setting was on.
Does the tool mod have to specifically be supported by this mod in order to function? I saw several tool mods on the workshop, but none of them are listed up above.
I am playing the grav ship scenario, and like right now, a bunch of pawns dropped their assigned tools after moving the ship to a new tile. But some of the pawns still have their assigned tools, which is what confuses me. The only difference, is that the pawns that dropped the tools, I had also used in an insectoid cave, where you rapel down into a hole, so maybe the issue is related to these "nested" areas? I will continue to monitor the issue.