边缘世界 RimWorld

边缘世界 RimWorld

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Callouts
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Mod, 1.2, 1.3
文件大小
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更新日期
7.431 MB
2021 年 1 月 15 日 上午 10:49
2021 年 7 月 24 日 下午 7:22
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Callouts

在 Captain Muscles 的 1 个合集中
Muscle Mods
18 件物品
描述

Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.

The callouts use the same grammar rules and concepts as log entries, allowing us to play "Mad-libs" with not only random words, but also the properties of the initiator and recipients of the interaction, their weapons, and the cover they're using (and more soon!)

As an added bonus, wounds sustained by a pawn generate text motes (configurable in settings) as do potentially lethal hediffs advancing in severity. See gif below for an example with everything turned way up.





Pawns are more likely to use some callouts over others depending on their traits. 'Kind' or 'wimp' colonists will use 'mild' callouts; 'Abrasive', 'Bloodlust', or 'Psychopath' colonists will use 'spicy' callouts.

Current events that can trigger a callout:
Combat
- Ranged attack
- Melee attack
- Ranged attack hitting
- Melee attack hitting
- Taking damage from another source

Animal interaction
- Being nuzzled
- Feeding an animal (a wounded animal, or one that is being tamed or trained)
- Successfully taming an animal
- Successfully training an animal
- Tending to a wounded animal
- Slaughtering an animal
- More coming very soon!

Other
- Lethal hediff advancing to next stage
- Being drafted


Things that can be referenced by the callouts:
- Various properties of the initiator and recipient of the action
- Properties of the initiator and recipients weapons (and their projectiles)
- The cover the initiator and recipient are using
- Also more coming soon

The current callouts list is a little sparse/repetitive at the moment, so please bear with me as I flesh them out. Also feel free to add your suggestions to the comments!

Please share your feedback/suggestions!


I'm planning on adding quite a bit to this in the future, more callouts, more callout types (both combat and non-combat), and more filter options (race/kind/etc). Feel free to make suggestions and to beg, harass, or buy me coffee to motivate me to work more rapidly!

Settings



Combat callouts enabled - Enables/disables all combat callouts.
Animal interaction callouts enabled - Enables/disables all animal interaction callouts.

Queue text motes - When enabled, text motes will be queued and released over time to keep them from overlapping as much.
Attach callout text to caller - Makes callouts stay directly over the callers head until they expire
Draw label backgroud for text motes - Turn on/off drawing grey label behind callouts and motes making them easier to read

Show wounds - Turn on/off text motes displaying body parts that sustained wounds

Base callout frequency - The base chance that any given event can fire a callout

Call out when targeting animals - Turn on/off showing callouts when the target is not humanlike
Animals call out - Allow animals to use callouts

More Callouts!


Check out の⁠ヮ⁠の 's addon for even more callouts:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449104349


Credits


Concept: Tallas
Coding: Captain Muscles
Inspired by Combat Extended's taunt feature



Github download link:
https://github.com/CaptainMuscles/CM_Callouts/releases

Mods by Captain Muscles







热门讨论 查看全部(6)
4
2021 年 2 月 19 日 下午 8:12
Taunting hunters
Solarius Scorch
3
1
2023 年 5 月 1 日 上午 12:55
Thought this mod should have a callout suggestion discussion
average.nap.enjoyer
0
2021 年 9 月 11 日 上午 1:15
Bug/Error
Arcanant