边缘世界 RimWorld

边缘世界 RimWorld

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Who's Next?
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Mod, 1.2, 1.3
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6.435 MB
2021 年 1 月 18 日 上午 9:16
2021 年 7 月 11 日 下午 5:32
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Who's Next?

在 Captain Muscles 的 1 个合集中
Muscle Mods
18 件物品
描述


From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes:

Who's Next?

Who's Next? allows the next colonist and previous colonist keys to switch between pawns other than colonists on the current map.

Instructions


1. Select a pawn.
2. Press '<' or '>' to select and center the camera on the previous or next pawn of that type.
- Prisoners
- Animals (wild)
- Animals (belonging to the same faction)
- Human pawns of another faction
- (Switching between colonists works as normal)

Update 1.0.1: This function will now also include corpses of the appropriate type when cycling between pawns.
Update 1.0.2: Added settings menu with an option to allow/forbid cycling between living pawns and corpses. (Currently 1.3 only)


Github download link:
https://github.com/CaptainMuscles/CM_Who_Next/releases

Mods by Captain Muscles







34 条留言
Mlie 2023 年 7 月 18 日 上午 11:50 
MeatBeatMarv 2023 年 2 月 27 日 上午 8:07 
found a link in the github for a 1.4 fork: https://github.com/dougbenham/Rimworld-WhoNext

haven't tested it myself though
asdf 2023 年 2 月 23 日 下午 8:18 
Subscribing to this thread in case Mlie shows up xd
submeg 2023 年 1 月 14 日 下午 1:32 
Just an update on my comment below, I've found it's not working entirely. @Captain Muscles, are you intending to update your mods? I use a few in my standard mod list and it would be great to include them again :)
Carlitos 2023 年 1 月 3 日 下午 1:03 
I miss u so much </3
poe 2022 年 11 月 25 日 下午 7:31 
oh plz, I need it
submeg 2022 年 11 月 5 日 下午 7:31 
This is working in 1.4
Hawler 2022 年 10 月 31 日 上午 8:10 
miss this so much man
submeg 2022 年 10 月 22 日 上午 12:30 
Does anyone know if this one is working in 1.4?
ELLIOTTCABLE on Discord 2022 年 10 月 4 日 上午 9:29 
Right now, there's an interaction with some mod (LTO Colony Groups, maybe?) that makes < and > "switch to prisoners" if any of your colony-members are imprisoned.

i.e. if you have A, B, [C], and D, and you've imprisoned C ... after A, B, [C], the keys are now cycling between prisoners, and you never get to D - nor can you get "back" to A and B.