全面战争:战锤3

全面战争:战锤3

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Realistic Accuracy Mod
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battle
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2023 年 4 月 11 日 下午 10:06
9 月 2 日 下午 11:32
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Realistic Accuracy Mod

在 Volcano 的 1 个合集中
Warhammer 3++
6 件物品
描述
Do you feel like missile units in Warhammer are way too overpowered? Or do you like to use other mods that lengthen the melee battle duration but feel like this causes missile units to be out of balance? If so, then this mod is for you.

Originally intended for Longer Battle Mod users, this mod adjusts the accuracy of certain projectile weapons so that they are targeting the formation of troops, rather than the individual troops themselves.

Projectile non-tower non-artillery weapons that were adjusted:

Arrows
Javelins
Slings
Bullets
Bolts (including magic bolts from Pink/Blue Horror units)

The goal is not to make ranged units useless, rather it is to adjust accuracy "just enough" to make them less of a precision weapon, and more area effect weapon, to be more believable to the specific weapon type. This mod lessens the "fire hose" effect of missile units and puts light missile units into a supporting role, rather than being able to fill out your army with total saturating precision-fire death. Now missile units will have their fire spread out more around the target unit, rather than being able to put projectiles right into the enemy soldier's eye sockets. It also makes friendly fire a real possibility when the target is in melee with friendly units, creating a dilemma on whether and how missile units should be used to support friendly troops in melee, so be careful when using missile units around friendly melees (or be like Edward Longshanks, if you like).

Additionally, the rate of fire (ROF) of these weapons have been slightly decreased to be more realistic as well (they take a little longer to reload).

Keep in mind also that accuracy and ROF improves with unit experience. Units with no XP (level 1) are fresh recruits, and their accuracy and ROF are the worst, while elite units will have much greater accuracy (accuracy scales up with each XP level). Additionally, any Lord or technology effects that increase accuracy of missile units are now actually useful.

In other words, as ranged units gain experience, they will become more like the accuracy they originally have in the game - with the default accuracy being the goal, not the norm.

This mod...
✅Is save game compatible
✅Is compatible with all DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with almost any other mod, unless that mod also adjusts projectiles and missiles (if in doubt, put this mod on the bottom of the loading order)
✅Can be turned off and on whenever you want

This mod goes particularly well with longer battle type mods, such as my own here:
(This mod is intentionally kept separate from the other mods so as to maintain maximum compatibility and to allow maximum customization of your experience)...

Longer Battle Mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789957828

Extra Longer Battle Mod (for even longer battles):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853235998[/i]
179 条留言
ReCore 10 月 23 日 上午 9:07 
Thanks for the reply.
I change the loadorder and the stats didnt change - sad.
I really like the mod.
Volcano  [作者] 10 月 16 日 下午 8:05 
That might imply that SFO has their own Jade-Crossbow values and is overwriting this mod. Try to swap the load order around between them and see if it changes.
ReCore 10 月 16 日 下午 5:16 
Hi!
Your mod works with SFO. But i saw the Jade-Crossbow still has the old stats.
ross77 9 月 12 日 上午 5:05 
Thanks!
Volcano  [作者] 9 月 12 日 上午 3:53 
Thanks, the mod is designed to work for all units and mods that add units, as long as they don't create completely new projectiles (which I think is rare).
ross77 9 月 12 日 上午 3:44 
Translation: Thanks for the great mod! Does it work on new units from the modifications or only on the original units?
Volcano  [作者] 7 月 7 日 下午 6:31 
Hard to say since I don't use the Radious mod, but others might know the answer. I'd say it should work with it, as long as that mod doesn't add or adjust the projectiles in any major way. It can add more units of its own, that is fine, but if it alters the projectiles then those alterations would be lost.
CatWizard33 7 月 6 日 上午 9:24 
Would this work with Radious, or is it unit-specific tweaks that would break the balance of added v.s. original units?
KneeZahm 7 月 5 日 上午 6:45 
i see, thanks for the reply, i finished the campaign and enjoyed the mod a lot, def will me using in more campaigns!!
Volcano  [作者] 7 月 5 日 上午 1:46 
Don't think so, usually Lords/Heroes use their own special projectile weapons that aren't affected, but if you have an L/H that uses an ordinary missile weapon, then possibly (but that would be because they are using a standard weapon, not a special one).