Stellaris

Stellaris

49 个评价
No limitations - origins
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281.754 KB
2021 年 9 月 25 日 上午 6:53
11 月 7 日 上午 11:06
28 项改动说明 ( 查看 )

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No limitations - origins

在 drachenklinge4 (hart) 的 1 个合集中
No limitations - the complete pack
6 件物品
描述
Removes all limitations from origins:
- It now does not matter anymore which civic or ethic you have taken, when coosing your origin. (for example you can now be a hegemon as machine empire)
- additionally unlocked some flavor origins for being chosen (for example you also can start as the overlord from the fiefdom origin, but it wont give you any vassals at gamestart)
- the ladder from the sky origin is now unlocked. Lets you start with two MSI battleships.

Also try out my other mods:
- No limitations - megastructures https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2611073465
- No limitations - civics https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2611075501
- No limitations - edics https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2611079703
- No limitations - species traits https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3479640493
- Meaningful spy operations https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2617191468
- Meaningful Spy Operations - Overdrive https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3244169884
55 条留言
Michalek915 11 月 8 日 上午 4:00 
I understand, thank you so much man, youre amazing, peace and love <3
drachenklinge4 (hart)  [作者] 11 月 7 日 上午 11:08 
@Michalek915, @nuclear_wessle gestalt drones cannot work special origin jobs like the knight job as the lack a drone job swap. This is why I originally did not allow machine empire to pick this origin. But I forgot about individualist machines. You should now be able to pick knights fo the toxic godt as individualist machine.
Clone army stays locked for machines though. Clone vats produce organic pop assembly. Meaning if I enabled this, either the game would crash from trying to add a bio trait to a machine, or ur machine spcies would just die out in the first years of the game.
nuclear_wessle 11 月 6 日 上午 1:04 
I also can't select Knights of the Toxic God as machine.
Michalek915 11 月 3 日 上午 4:53 
I even did a clean install, and still it doesn't work. I'm trying to do the Knights of the Toxic God with machines, but even picking Clone origins it still doesn't work, I have no idea what stops this mod from working.
Michalek915 11 月 3 日 上午 4:01 
Hello, I need help. For all things sacred I can't seem to make this mod work, I made a new playset with just this mod, and I am still blocked from picking origins that don't allow for egzample machine species. I have no idea what stops this mod from working, and I would really apprecieate some help.
drachenklinge4 (hart)  [作者] 10 月 29 日 上午 1:35 
@karnak I tested it out and hivemind + end of the cycle origin worked just fine. Maybe u picked a civic that ended up not compatible with the origin?
pheonicia 10 月 26 日 上午 12:27 
also a banger mod
karnak 10 月 25 日 上午 6:51 
ive had a slight issue using a hive mind with end of the cycle orgian i cant use end of the cycle abitiltes
drachenklinge4 (hart)  [作者] 10 月 11 日 上午 2:26 
@ZombieLord it should now be possible for more than one of those origins to spawn. Digsite dependend origins might steal each others digsites though. As each digsite can only spawn once per galaxy.
ZombieLord 10 月 10 日 上午 11:07 
would it be possible to alter some of the origins so that that more than one of them can spawn? I kind of like the idea of making a whole bunch of fear of the dark empires and then having a normal game until the mid-year and then everything just collapses into all out war, everywhere.

that strikes me as one way to handle late game lag >:)