Stellaris

Stellaris

No limitations - origins
55 条留言
Michalek915 11 月 8 日 上午 4:00 
I understand, thank you so much man, youre amazing, peace and love <3
drachenklinge4 (hart)  [作者] 11 月 7 日 上午 11:08 
@Michalek915, @nuclear_wessle gestalt drones cannot work special origin jobs like the knight job as the lack a drone job swap. This is why I originally did not allow machine empire to pick this origin. But I forgot about individualist machines. You should now be able to pick knights fo the toxic godt as individualist machine.
Clone army stays locked for machines though. Clone vats produce organic pop assembly. Meaning if I enabled this, either the game would crash from trying to add a bio trait to a machine, or ur machine spcies would just die out in the first years of the game.
nuclear_wessle 11 月 6 日 上午 1:04 
I also can't select Knights of the Toxic God as machine.
Michalek915 11 月 3 日 上午 4:53 
I even did a clean install, and still it doesn't work. I'm trying to do the Knights of the Toxic God with machines, but even picking Clone origins it still doesn't work, I have no idea what stops this mod from working.
Michalek915 11 月 3 日 上午 4:01 
Hello, I need help. For all things sacred I can't seem to make this mod work, I made a new playset with just this mod, and I am still blocked from picking origins that don't allow for egzample machine species. I have no idea what stops this mod from working, and I would really apprecieate some help.
drachenklinge4 (hart)  [作者] 10 月 29 日 上午 1:35 
@karnak I tested it out and hivemind + end of the cycle origin worked just fine. Maybe u picked a civic that ended up not compatible with the origin?
pheonicia 10 月 26 日 上午 12:27 
also a banger mod
karnak 10 月 25 日 上午 6:51 
ive had a slight issue using a hive mind with end of the cycle orgian i cant use end of the cycle abitiltes
drachenklinge4 (hart)  [作者] 10 月 11 日 上午 2:26 
@ZombieLord it should now be possible for more than one of those origins to spawn. Digsite dependend origins might steal each others digsites though. As each digsite can only spawn once per galaxy.
ZombieLord 10 月 10 日 上午 11:07 
would it be possible to alter some of the origins so that that more than one of them can spawn? I kind of like the idea of making a whole bunch of fear of the dark empires and then having a normal game until the mid-year and then everything just collapses into all out war, everywhere.

that strikes me as one way to handle late game lag >:)
drachenklinge4 (hart)  [作者] 10 月 4 日 上午 4:35 
@Bowtie that would likely break the regular Fallen Empires
Bowtie 9 月 30 日 上午 8:36 
Would it be possible to make the homeworld of the hive-FE origin to a hive world, and of normal FE as a gaia world, as those are the planet types that spawn with those origins? Thanks for the update btw!
drachenklinge4 (hart)  [作者] 9 月 28 日 上午 7:14 
The mod has now been updated to 4.1. Additionally unlocked the hive-FE origin as it grants the hive FE background.
Bowtie 8 月 28 日 上午 8:05 
Gotcha, my apologies. Thanks!
drachenklinge4 (hart)  [作者] 8 月 28 日 上午 7:04 
@Bowtie no wonder. The overlord starting system is from the imperial fief origin. It copys the starter system of the overlord u are normally the subject from. So its not meant to be a relic world. If u dont pick the ladder starting system with the ladder origin ur relic world also wont be size 25.
Bowtie 8 月 27 日 下午 1:14 
There seems to be a bug with the ladder from the sky origin with the Overlord starting system. It replaces the relic world with whatever your species preference is. However, it works perfectly fine with other origins like life-seeded, remnants, or survivor.
Bowtie 8 月 27 日 下午 12:22 
Thank you!!! I love these mods so much.
drachenklinge4 (hart)  [作者] 8 月 27 日 上午 2:04 
@Bowtie you should now be able to choose the ladder starting system. Together with the origin u should start with a size 25 relic. Additionally I added the Overlord starting system. Which allows to start with the Imperial Fief capital system and an uncolonized size 30 gaia in the same system.
Bowtie 8 月 24 日 下午 12:03 
The ladder from the sky origin in the base game makes their homeworld a size 25 relic world. Could the new origin be changed to also make our homeworld a size 25 relic world?
drachenklinge4 (hart)  [作者] 8 月 17 日 上午 3:11 
@Orange Juice Tree of life is now unlocked for all empire types, including machines. I checked annd htere really wasnt anything speking against it. The pop growth modifier wont do anything for them though.
@Arc I had to disable fanatical purifiers for fear of the dark again. The game could not handle it.
Eggnog 8 月 4 日 下午 3:15 
still cant use tree of life on machine </3 i want to be gardener robot
Arc 7 月 31 日 下午 2:14 
Game crashes on day 5 after trying to play fear of the dark as fanatical purifiers
drachenklinge4 (hart)  [作者] 5 月 8 日 上午 6:14 
The mod is now updated to 4.0
G.L.a.D.O.S. 2024 年 12 月 13 日 下午 5:24 
To bad it doesnt remove the Origin Limiations for Modded Ones :( i checked it still has limitations only seems to effect Vanilla Origins sadly..
drachenklinge4 (hart)  [作者] 2024 年 10 月 31 日 上午 5:21 
The mod now has been updated to 3.14
@Kingfish it usually takes a few days after a new patch gets released to check and update the mods.
Kingfish 2024 年 10 月 30 日 上午 10:44 
I don't seem to have the full list of Origin choices while trying to use this mod. I am attempting to do a robotic race with the Primal Calling origin.
drachenklinge4 (hart)  [作者] 2024 年 10 月 29 日 上午 9:28 
@主鬼 Rawenks 主鬼 only for vanilla origins limits are getting removed. Mod origins should not behave different, with or without this mod active.
𝕽𝓪𝔀𝓮𝓷𝓴𝓼 2024 年 10 月 28 日 上午 11:06 
@drachenklinge4 (hart),
I don't quite understand how this modification works. When playing with "DarkSpace", I try to choose the origin of the "Hyperflora", which requires a sign of either a Plant or a Mushroom. When installing this modification, even at the end of the list, which in theory allows it to rewrite all the previous ones, it is not possible to save, for example, Foxes with Hyperflora origin, because the Hypertrophic sign is not added, which, as I understand it, is mandatory for this origin.

I need to add your mod "No limitations - species" or its some kind of other problem ?
If need can send JSON with mods.
Grendain 2024 年 5 月 10 日 上午 5:02 
Very thanks :techs::rejuvenator::ecos:
drachenklinge4 (hart)  [作者] 2024 年 5 月 10 日 上午 5:00 
The mod is now updated to 3.12.
Grendain 2024 年 5 月 10 日 上午 3:21 
Is compatible this mod for Machine Age?
noobfield2042 2024 年 5 月 5 日 下午 3:49 
thanks for the information
drachenklinge4 (hart)  [作者] 2024 年 5 月 5 日 上午 5:36 
@Goldmoon40 its not possible to start as the overlord of the fiefdom origin, as it spawns you as a single system without any subjects.
noobfield2042 2024 年 5 月 4 日 上午 11:26 
can you explain why i can't play as the overlord from the fiefdom origin? i wanna play as it so bad
drachenklinge4 (hart)  [作者] 2024 年 3 月 29 日 上午 3:09 
@Grendain the habinte civics are life seeded (basically idyllic bloom) and enviromentalist. They do not have any special civics. Their special authority is flavor and doesnt give any effects. The special buildings only give unity and stabiltiy. They are for flavor like any primitive buildings and in this case prevent the habinte worlds from looking unstable and having lots of crime. As they are supposed to present paradisic worlds.
noobfield2042 2024 年 3 月 28 日 上午 8:13 
i can't see the imperial overlord origin on empire creation
Grendain 2023 年 7 月 15 日 上午 9:21 
The Habinte Unified Worlds = Special Buildings and Civics
Grendain 2023 年 7 月 15 日 上午 9:15 
Gg. You have the power for made a Mod for Mad special Buildings and civics all unlocked ? Like the Civics/Building of the Preset Gaia System Special Civilization
drachenklinge4 (hart)  [作者] 2023 年 7 月 14 日 下午 12:36 
@livininabin I now unlocked syncretic evolution for gestalts. I was under the wrong assumption, that as the secondary species does not receive the gestalt trait it would just get purged. In reality get gets held as livestock, granting a large surplus of energy (for machines) and food (for hives). The secondary species also is capable of growing.
livininabin 2023 年 6 月 24 日 下午 1:51 
Some origins such as syncretic evolution disallow machine empires from playing. I don't see why this is, and it's an easy fix, would love to see this change unless theres a specific reason why it can't be done
drachenklinge4 (hart)  [作者] 2023 年 6 月 3 日 上午 2:39 
@Emir the issue is now resolved. The origin forces the void dweller trait onto the empire, which was not able for machines. Now machines can receive the void dweller trait. Therefore you can now be a machine voiddweller.
drachenklinge4 (hart)  [作者] 2023 年 5 月 19 日 上午 12:00 
@Gubernator not really. Those types of mods usually quickly get banned on the workshop. At least if if happens to the human portraits.
Renko 2023 年 5 月 17 日 上午 1:03 
Hi, tell me, do you plan to make a mod to limit the number of signs of race and the number of civilian models?
drachenklinge4 (hart)  [作者] 2023 年 5 月 12 日 上午 4:16 
The mod is now updated to 3.8.
Apple 2023 年 5 月 4 日 上午 8:00 
Hello, I recently tried to make a Machine empire with the Void Dwellers origin and it did not work, It told me that I can only use that origin for organics and lithoids, but I had this mod installed. Can you please break open this limitation as well?
drachenklinge4 (hart)  [作者] 2023 年 3 月 17 日 上午 4:23 
The mod is now updated to 3.7. The ladder from the sky is now playable and the limitations from teh new origins have been removed.
drachenklinge4 (hart)  [作者] 2022 年 9 月 23 日 上午 1:03 
The mod is now updated to 3.5
drachenklinge4 (hart)  [作者] 2022 年 9 月 14 日 上午 11:14 
What do you mean by "star claimers" origin?
MOTU 2022 年 9 月 11 日 下午 12:52 
hi, this mod isnt working for me. im trying to use it with the star claimers orgin, and i am unable to save. i have tried mving it to several places in the load order including first and last please advise.
Hermatus 2022 年 5 月 28 日 上午 9:35 
Thanks friend.
glad that you work on your mods :)
They rock.