Garry's Mod

Garry's Mod

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High Resolution Cubemaps & Shadows Maps
   
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描述
These are maps compiled and edited by me to push the Source Engine's static light system to its limits, along with 256x256 resolution cubemaps (in contrast to the default 32x32). Expect file sizes to be enormous and performance to be poor; there's a reason why other mappers don't do this!

Brush lightmap scale in these ranges from 1-3, with 1 being the sharpest and 3 being softer/lower res (the default lightmap scale is a relatively high 16, older maps may use 32 or even 64 in some areas). Displacement lightmaps are usually in the double digits due to engine limitations. Some modifications may be done to the maps to squeeze as much lightmap resolution out of them as possible, this shouldn't be noticeable though.
项目 (45)
Train Station Courtyard 2020 [LEGACY]
创建者: legoj15
This map was a tech demo of sorts and wasn't really meant for gameplay (in fact, it was for a Source Filmmaker Project I was working on), you can play an updated, less edited (and less broken) version with LDR support too here https://psteamcommunity.yuanyoumao.com/sh...
HL2DM Lockdown 2020
创建者: legoj15
A quick little remaster of Half-Life 2: Deathmatch's dm_lockdown, taking advantage of modern day techniques and tools. Didn't bother with HDR since all it did was over-brighten things and would've required manual tweaking of all lights (and would've made t...
[HRCS] CS:S Cobble
创建者: legoj15
High Resolution Cubemaps & Shadows This map requires Counter-Strike: Source to be purchased, installed, and mounted! Map name is de_cbble_hrcs, and will show up in the Counter-Strike map tab Another map where I showcase the maximum extent of the Source Eng...
[HRCS] CS:S Militia
创建者: legoj15
High Resolution Cubemaps & Shadows This map requires Counter-Strike: Source to be purchased, installed, and mounted! Map name is cs_militia_hrcs, and will show up in the Counter-Strike map tab Another map where I showcase the maximum extent of the Source E...
[HRCS] DoD:S Flash
创建者: legoj15
High Resolution Cubemaps & Shadows This map requires Day of Defeat: Source to be purchased, installed, and mounted! Map name is dod_flash_hrcs, and will show up in the Day of Defeat map tab Another map where I showcase the maximum extent of the Source Engi...
[HRCS] Nova Prospekt Coastline (d2_coast_12)
创建者: legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Ravenholm Trainyard (d1_town_05)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Trainyard Dock (d2_coast_01)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast NLO Base (d2_coast_03)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Crane Docks (d2_coast_04)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Gas Station (d2_coast_05)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Bridge (d2_coast_07)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Bridge Underside (d2_coast_08)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Roadblocks (d2_coast_09)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Lighthouse (d2_coast_10)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Coast Sandtraps (d2_coast_11)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] Nova Prospekt Courtyard (d2_prison_01)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] Nova Prospekt Break In (d2_prison_02)
创建者: legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] Nova Prospekt Interior (d2_prison_03)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] Nova Prospekt Interior 2 (d2_prison_04)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] Nova Prospekt Interior 3 (d2_prison_05)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] Nova Prospekt Escape 1 (d2_prison_06)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] Nova Prospekt Escape 2 (d2_prison_07)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars Beginning (d3_c17_01_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 1 (d3_c17_02_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 2 (d3_c17_03_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 4 (d3_c17_05_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 5 (d3_c17_06a_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 6 (d3_c17_06b_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 7 (d3_c17_07_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 8 (d3_c17_08_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 9 (d3_c17_09_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 10 (d3_c17_10a_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 11 (d3_c17_10b_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 12 (d3_c17_11_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 13 (d3_c17_12_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 14 (d3_c17_12b_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Streetwars 15 (d3_c17_13_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Citadel 1 (d3_citadel_01_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Citadel 2 (d3_citadel_02_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Citadel 4 (d3_citadel_04_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Citadel 3 (d3_citadel_03_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Citadel 5 (d3_citadel_05_hrcs)
创建者: legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows A...
[HRCS] HL2 Finale (d3_breen_01_hrcs)
创建者: legoj15
High Resolution Cubemaps & Shadows The last playable map of Half-Life 2 where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shad...
HRCS Common Assets
创建者: legoj15
Collection of assets used between some HRCS maps. Includes cut sound effects, improved models, and even some new ones....
已链接的合集 (1)
Half-Life 2 HRCS
包含 28 件物品