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From the top of my head I don't think a cap on the mutation strength is moddable, but the rest should be doable, should someone wants to try to mod it in.
If you can't be bother, then that's fine.
Also, would be coll to chose when zombies apear (era).
Or when the apocalypse stage began, that is when zombies apear.
A mod that did that very well is this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2176927489
I also integrated the same approach in my own mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2306442154
Source code for the latter is also directly on GitHub:
https://github.com/drandarov-io/civ-vi-mod-configure-diplomatic-victory-points/tree/master
I also got some other ideas for escalating the zombies in the very late-game, so the "zombie apocalypse" playstyle can still be achieve for those who like the games to go long.