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报告翻译问题










1. Zombies can not reduce the city pops and raise another zombie unit if the city has an intact wall. Zombies can not infect pops, if they are guarded by a intact and defended wall.
2. meeleunits can burn dead zombies or other units if a unit dies in the own empire. Or workers can remove spawnareas in the own empire. Spawnrate outside is increased.
3. Maybe a later Building called: The great Wall, which denied zombies the access to the cities tiles/border, because humans build a wall to hold them off there lands. maybe zombies can cross the wall, of they have enough numbers. For example if there are 3-5+ units at the border, they can cross.
4. Zombies which are moving to an improved tile, gets damage to simulate that the civilians are fighting back. But Zombies have a chance to raise a new unit through improvements.
5. If a city is destroyed the zombies will spawn as many units the city had as pops.
@ghostreporting911: Thank you, and happy you could tweak it to better suit your specific mod setup. I try to make my mods easily tweakable by adding explanations of what each thing does.