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报告翻译问题










Hundreds of turns in and in the late Classical Era, the Domestic Tourist leaders only have 60-70 defensive tourists in my current game while in past instances they had over 1000.
I'm currently playing with Science slowed down to 4X (25% Eurekas) and Culture to around 2-2.5X on Epic Speed.
The # of Domestic Tourists that AI players generate are insane. I'm talking about Domestic Tourists in the thousands in the Classical Era.
I even went so far as to try to edit the Global Parameters XML file myself to try to slow the rate of Domestic Tourist generation or speed up Stolen Tourist acquisition. But things acted unpredictably with changing the XML values and made the problem worse.
I suspect it may have something to do with the Inspirations belng unlocked while setting the early game Civics cost to high multipliers. It seems that the mammoth Culture amounts awarded with unlocking these Inspirations "counts" as Culture accumulated towards Domestic Tourists. Essentially eliminating CV as a win condition.
I have a question about the mod settings: I have run quite a few games using 3x for tech/culture cost, extreme era scaling (for both science and culture), and all other parameters set to "calculated" (era score, age progression, CO2 levels,...).
Is this the "most optimal" setup? Or should I use different parameters?
Last game I ended up in 1970 when the world barely reached Renaissance Age, while I was already going for Nuclear fusion tech. Something is definitely wrong.
Thanks for the help.
Imo, this is like playing chess where every piece is a Queen, it removes a lot of the fun from the games depth and critical thinking skills.