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From the top of my head I don't think a cap on the mutation strength is moddable, but the rest should be doable, should someone wants to try to mod it in.
If you can't be bother, then that's fine.
Also, would be coll to chose when zombies apear (era).
Or when the apocalypse stage began, that is when zombies apear.
A mod that did that very well is this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2176927489
I also integrated the same approach in my own mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2306442154
Source code for the latter is also directly on GitHub:
https://github.com/drandarov-io/civ-vi-mod-configure-diplomatic-victory-points/tree/master
I also got some other ideas for escalating the zombies in the very late-game, so the "zombie apocalypse" playstyle can still be achieve for those who like the games to go long.
https://imgur.com/a/MlAw9jN
Here I got pretty lucky early with friendly neighbors and I focused completely on military. However by turn 100 the zombies are almost unkillable with around 30 mutation strength.
In a similar game (on quick speed) when I disabled the "Later Era Zombies" in the medieval era, by the time I got to Turn 150 the zombies had a mutation strength of over 60.
When I disabled the "Late Era Zombies" somewhere around the Medieval Era it felt just right. Howevery with only "Zombie mode Tweaks" I die basically every single game within the first 30 turns.
How many games have you played with this mod?
Sorry for all the questions, but I'm just collecting feedback for future developments.
But with that amount of zombies it is no surprise GDRs couldn't kill them :-)
i think this is the result of this mod, lol. i was overwhelmed by the zombies and they dont stop spawning hahaha