Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2LITEREDUXEXTREME
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16.027 MB
2020 年 8 月 24 日 上午 8:15
9 月 18 日 上午 10:39
685 项改动说明 ( 查看 )

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ShatrasGamePlayMod2LITEREDUXEXTREME

描述
the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them


if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\2207973050

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!


it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far:


- same as redux extreme mod but unit stats stay vanilla
- vanilla, reworked & additional division economics
- every deck gets 65 activationpoints & every 4 or 5 point slot is now a 3 point slot
- greatly extended duration for breakthrough & conquest
- reduced speeds for tanks/vehicles: -25%
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity & have a +50% availbility buff, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire (napalm) & smoke
- reworked veteran levels


ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +25 activation points for all decks
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2809763476

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20 activation points)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2013579522

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2982802486


FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640



Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
17 条留言
Shatras  [作者] 9 月 21 日 下午 1:14 
The Village Idiot if you want to try modding for yourself, you may take a look here for some additional help:

https://psteamcommunity.yuanyoumao.com/app/919640/discussions/0/3338785229798860570/

thanks for your support and good luck with modding! :)
The Village Idiot 9 月 19 日 上午 4:41 
yeah i figured after looking that it was probably not gonna be possible. also I totally get it about the files, no apology necessary! Honestly I've been wanting to learn how to mod this game myself do this just gives me a reason to take the time an figure it out.

Thanks for your hard work, great mod!
Shatras  [作者] 9 月 18 日 上午 7:41 
The Village Idiot as far as i know, there is no way to edit completed mod files, but i maybe wrong and someone invented an editor already. otherwise i dont give away the base mod files, i put too much work into it and i would have to do it for everbody then. so i am sorry, i cant help you in that matter

Janster looks like, i didnt notice your post and i am a bit late for an answer but:
"- reduced speeds for tanks/vehicles: -25%
- speed buffs from traits & veteran status have been reduced or deactivated"
those changes effect mp/coop/ and campaign
The Village Idiot 9 月 17 日 下午 12:59 
would you know if it would be at all possible to edit a couple things about this mod in my local files? I really enjoy the mod and how it makes huge battles possible but i just want to adjust the availability a bit on a some specific units
Janster 2024 年 12 月 2 日 下午 2:51 
Wish this mod slowed down things or MP/COOP campaigns.
Shatras  [作者] 2024 年 10 月 12 日 上午 8:59 
thanks, that are useful information. i will do some tests the next days. maybe i can find something. have a good day too
Maj.William 2024 年 10 月 12 日 上午 7:37 
ShatrasGamePlayMod2REDUXEXTREME had the same problems with this mod.
ShatrasGamePlayMod2LITE didn't have such problems.
That's my test results...I hope this will make something useful....
Maj.William 2024 年 10 月 12 日 上午 7:25 
I have played your mods for a long time, and started playing this mod several months ago. This problem was found just today, because i want to play IL-2 for as a CAS. Maybe Axis aircrafts are ok and i miss to find it earlier. i just tested F190A8,and they can correctly use their 20mm cannon to perform CAS. Finally, I didn't mixed up your mods,and i just active one mod once time.Maybe i should test other mod of you to tried to find out the real reason. Thx for your help. Have a good day.
Shatras  [作者] 2024 年 10 月 12 日 上午 6:27 
thats indeed a bit wierd. thx for the detailed report. I really don't know which of my changes could have caused this. weapon stats are all vanilla, except a bug with cluser ammunition for a fw-190, i recently patched. you're also the first one who seems to have these problems. if i may ask, have you been using my mod for a short time and has the problem always been since you started or have you tried to mix my mod with other mods files?
Maj.William 2024 年 10 月 12 日 上午 6:12 
thx Shatras for your patience