安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"
the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?