Steel Division 2

Steel Division 2

ShatrasGamePlayMod2LITEREDUXEXTREME
17 条留言
Shatras  [作者] 9 月 21 日 下午 1:14 
The Village Idiot if you want to try modding for yourself, you may take a look here for some additional help:

https://psteamcommunity.yuanyoumao.com/app/919640/discussions/0/3338785229798860570/

thanks for your support and good luck with modding! :)
The Village Idiot 9 月 19 日 上午 4:41 
yeah i figured after looking that it was probably not gonna be possible. also I totally get it about the files, no apology necessary! Honestly I've been wanting to learn how to mod this game myself do this just gives me a reason to take the time an figure it out.

Thanks for your hard work, great mod!
Shatras  [作者] 9 月 18 日 上午 7:41 
The Village Idiot as far as i know, there is no way to edit completed mod files, but i maybe wrong and someone invented an editor already. otherwise i dont give away the base mod files, i put too much work into it and i would have to do it for everbody then. so i am sorry, i cant help you in that matter

Janster looks like, i didnt notice your post and i am a bit late for an answer but:
"- reduced speeds for tanks/vehicles: -25%
- speed buffs from traits & veteran status have been reduced or deactivated"
those changes effect mp/coop/ and campaign
The Village Idiot 9 月 17 日 下午 12:59 
would you know if it would be at all possible to edit a couple things about this mod in my local files? I really enjoy the mod and how it makes huge battles possible but i just want to adjust the availability a bit on a some specific units
Janster 2024 年 12 月 2 日 下午 2:51 
Wish this mod slowed down things or MP/COOP campaigns.
Shatras  [作者] 2024 年 10 月 12 日 上午 8:59 
thanks, that are useful information. i will do some tests the next days. maybe i can find something. have a good day too
Maj.William 2024 年 10 月 12 日 上午 7:37 
ShatrasGamePlayMod2REDUXEXTREME had the same problems with this mod.
ShatrasGamePlayMod2LITE didn't have such problems.
That's my test results...I hope this will make something useful....
Maj.William 2024 年 10 月 12 日 上午 7:25 
I have played your mods for a long time, and started playing this mod several months ago. This problem was found just today, because i want to play IL-2 for as a CAS. Maybe Axis aircrafts are ok and i miss to find it earlier. i just tested F190A8,and they can correctly use their 20mm cannon to perform CAS. Finally, I didn't mixed up your mods,and i just active one mod once time.Maybe i should test other mod of you to tried to find out the real reason. Thx for your help. Have a good day.
Shatras  [作者] 2024 年 10 月 12 日 上午 6:27 
thats indeed a bit wierd. thx for the detailed report. I really don't know which of my changes could have caused this. weapon stats are all vanilla, except a bug with cluser ammunition for a fw-190, i recently patched. you're also the first one who seems to have these problems. if i may ask, have you been using my mod for a short time and has the problem always been since you started or have you tried to mix my mod with other mods files?
Maj.William 2024 年 10 月 12 日 上午 6:12 
thx Shatras for your patience
Maj.William 2024 年 10 月 12 日 上午 6:11 
IL-2's 23mm cannon and 7.62mm MG will make a route from 5 km away to attack the infantry or other soft targets. If i route them to circle around to aim the target within 5 km, IL-2 starts to make a turn for longer attacking path. i didn't test the AP version and those issues did not happen in the original game but this mod ( ShatrasGamePlayMod2LITEREDUXEXTREME ). So it's very confusing...I used the IL-2M3 from division(Soviet Morskaya Gruppa Bakhtina). Those problems only happened when i try to use 23mm or 7.62, they drop their bomb in the regular ways.
Shatras  [作者] 2024 年 10 月 12 日 上午 4:29 
Maj.William no, i didnt change anything regarding il-2. do you have the problem with all il-2 versions? i did a quick testrun and couldnt see anything unsual with them so far right now. 800m is the max range for their front mgs and 23mm. the 37mm can only be used against armored targets. if the target is too close at the map border, spawning aircrafts have a problem too target them at the first run
Maj.William 2024 年 10 月 12 日 上午 2:18 
Excuse me ,Sir, did you change the IL-2 CAS logic? They need more than 5 km to aim for the target and only have 1 sec to take a shot (in 800m) which made them totally heavy bombers. (they should be CAS).
Shatras  [作者] 2020 年 9 月 14 日 上午 6:52 
the edited file section looks like this:

// Types de mouvement dont la vie est suppliable. Liste des valeurs dans UnitMovingType.ndf
HealthSuppliableMovingTypes = [
//EUnitMovingType/Track
EUnitMovingType/Infantry,
EUnitMovingType/InfantryAmphibious,
EUnitMovingType/Track,
EUnitMovingType/TrackAmphibious,
EUnitMovingType/AllTerrainWheelAmphibious,
EUnitMovingType/HalfTrack,
EUnitMovingType/AllTerrainWheel,
EUnitMovingType/Wheel,

and after your changes you have to use the GenerateMod.bat everytime again to apply any new changes
Crane Plash 2020 年 9 月 14 日 上午 6:34 
Hey I appreciate it, for some reason I just can't get the infantry mod to work. I pasted that exact thing and still no luck. Any idea why?
Shatras  [作者] 2020 年 9 月 13 日 下午 11:46 
1. look here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=940672276

2. it takes years ;) i dont know if there is a more easier way
Crane Plash 2020 年 9 月 13 日 下午 11:27 
Question

How were you able to change how to reinforce infantry, I can't figure it out for the Life of me?

And secondly how did you change every single amount of unit to 2x. It looks like it would take years to accomplish??? Is there a faster way?