Steel Division 2

Steel Division 2

ShatrasGamePlayMod2Redux
34 条留言
deusmortem 3 月 27 日 下午 3:56 
thanks
Shatras  [作者] 3 月 27 日 下午 1:04 
deusmortem only major changes are noted at the mod page. some minor changes are noted at the main mod page under the update notification folder. i havent made recently any changes for RoF or infantry durability. so it maybe from some unnoticed vanilla changes or some values have been reset to vanilla settings (what sometimes may still occur after some patches). i havent noticed anything unusual for my own, but i will keep an eye for anything related to your mentioned things.

"- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!"

the button FAST is the vanilla standard time setting with this mod. playing on the button NORMAL will reduce all speeds (including weapons) to 75% of the original value ans SLOW to 50%
deusmortem 3 月 26 日 上午 11:35 
does the at and infantry guns reload much faster than before
deusmortem 3 月 26 日 上午 11:33 
is there anywhere to find the all changelog, cause when playing its not nocticable if its mod change or not. like does the infantry in the open is far worse then before, does the normal gameplay speed is the bullets actual speed or the fast speed etc.
Shatras  [作者] 3 月 14 日 上午 3:26 
deusmortem my pleasure. have fun :)
deusmortem 3 月 14 日 上午 12:16 
thanks for update nice mod
Shatras  [作者] 2023 年 9 月 9 日 下午 3:40 
hey Phantastic! thanks! that maybe beyond my limited modder skills sadly. but i will keep it on radar, maybe i can figure out some solution someday
Phantastic 2023 年 9 月 8 日 下午 10:41 
Thanks for updating Shatra! The changes you make are definitely the most sensible and fun of all the Player vs AI overhauls.

I was wondering what you think about the static defense guns vs the AI? It is a long-standing vanilla issue that Eugen won't fix on the AI side; the AI have terrible tactics versus static MG/AT nests, and will do things like use bolt-action infantry to shoot at them from max range - even after the nests are fully suppressed. Since Eugen refuse to acknowledge, is there anything you can do mod side to reduce how often AI get stuck/slowed wasting resources on static defense guns? Maybe make them drastically more likely to die when they're suppressed? Or make them a priority target for AI Artillery?
Shatras  [作者] 2023 年 3 月 11 日 下午 2:44 
Rina Ravyn no, i only increased the time limit for tactical battles and not the turn limit for operations
Rina Ravyn 2023 年 3 月 10 日 下午 2:42 
Id ask you this in DM, so i have to do it here, the increased time limit you speak of for the Redux versions in Army General, is that for in-battle or does that extend the turn limit of the campaigns?
interceptor 2021 年 10 月 13 日 上午 5:45 
my bad! i didnt see it before
Shatras  [作者] 2021 年 10 月 12 日 下午 2:02 
APESEXUAL x1.5 is greatly extended already. both sides, will get out off units long before the timer ends after hours. only if you loose 99% of all flags, its over in some minutes
interceptor 2021 年 10 月 11 日 下午 12:07 
Can you make a duration x1.5 for example to be 9999 time in capture the flags? annoying there is no option to just have no time limit
Shatras  [作者] 2021 年 5 月 26 日 上午 8:48 
Fenris no problem ;) thanks! have fun :)
Fenris 2021 年 5 月 26 日 上午 7:58 
Stil Thx and Good Work i Love the mod
Fenris 2021 年 5 月 26 日 上午 7:57 
OK I am an IDIOT, how stupid can i Be, you even wrote it in the mod XD i cant switch my division because i dont have any, oh man how could i forget about that
Fenris 2021 年 5 月 26 日 上午 7:54 
Nope that Works just Fine
Shatras  [作者] 2021 年 5 月 26 日 上午 7:53 
Fenris thats very wierd ^^ you have the same problem in vanila too?
Fenris 2021 年 5 月 26 日 上午 7:52 
Ok now i have the Problem on Both Teams XD
Shatras  [作者] 2021 年 5 月 26 日 上午 7:30 
Fenris i tested sp and mp and all is working normal for me. try to unsubscribe the mod and launch vanila first
Fenris 2021 年 5 月 26 日 上午 4:22 
hmmm is that just me or do some one have the same Bug as me, when on the allied side i cant pick my division i am stuck with the random divisions
Shatras  [作者] 2020 年 10 月 13 日 上午 5:07 
the file, which was reset, contained the arty dispersion nerf too. the dispersion is now again 75% bigger. maybe thats helps a bit. i will still consider a supply truck buff
bladeem 2020 年 10 月 13 日 上午 4:56 
Yes, I`m aware of that. But between the longer battles, counter battery settings, AI prefering them as targets, and, last but not least, my own stupidity, it gets tight at times :)
No pressure though, as there would always be the "extreme" mod to use
Shatras  [作者] 2020 年 10 月 12 日 下午 4:53 
[CAF]-bladeem

hey and thank you very much! :)

you are right! a file got reset after an update, new patch and more time incoming again ;)

i will look at it! perhaps if you dont know it already, for some arty you can chose transports with quite alot of ammunition
bladeem 2020 年 10 月 12 日 下午 3:29 
Hey Shatras, thank you for your ongoing great work! Two questions:
- it seems that with the new free DLC, the timers in CTF have been reset, games are ending much quicker now? Or is it me? I liked the more time one had and not be forced to rush
- can we maybe have some more Ammo vehicles per stack? AI artillerysniping them by the dozens makes it very hard and frustrating sometimes
Shatras  [作者] 2020 年 9 月 3 日 上午 3:07 
and:

availbillity bonus for all units (0.5 would be +50% etc)

TresFacile, 0)
Facile, 0)
Normal, 0)
Difficile, 0)
TresDifficile, 0.5)
PlusDifficile, 1.0)

veteran bonus (-1 would be one veteran star less for all units)

TresFacile, -2)
Facile, -1)
Normal, 0)
Difficile, 0)
TresDifficile, 0)
PlusDifficile, 0)
Shatras  [作者] 2020 年 9 月 3 日 上午 3:03 
shblovetruth the vanilla dificulty stats:

income bonus per phase ( 0.3 would be +30% etc)

Phase A B C
TresFacile, [0.0, 0.0, 0.0]
Facile, [0.0, 0.0, 0.0]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.3, 0.4, 0.5]
PlusDifficile, [0.6, 0.8, 1]


income bonus once at the start of a phase

Phase A B C
TresFacile, [-0.4, -0.4, -0.4]
Facile, [-0.2, -0.2, -0.2]
Normal, [0.0, 0.0, 0.0]
Difficile, [0.0, 0.0, 0.0]
TresDifficile, [0.5, 0.5, 0.5]
PlusDifficile, [1.0, 1.0, 1.0]
shblovetruth 2020 年 9 月 2 日 下午 7:45 
@Shatras , thanks for your clarification about AI, but could you tell me what's the detailed differences between different AI difficulty levels in original game ?
Shatras  [作者] 2020 年 5 月 21 日 上午 7:19 
FeldwebelSteiner thank you! best wishes back ;) :)
FeldwebelSteiner 2020 年 5 月 21 日 上午 6:07 
good job for your mod


with best wishes feldwebel steiner :steammocking:
Shatras  [作者] 2020 年 3 月 24 日 上午 11:33 
shotbywolf 99

thx! have fun :)
shotbywolf 99 2020 年 3 月 22 日 下午 6:22 
keep up the good work friend
Shatras  [作者] 2020 年 3 月 22 日 下午 12:17 
shotbywolf 99

just implemented an old gameplay change:

- higher artillery dispersion (all arty, recon vehicle and recon aircraft have radio now, radius of the radio deployment zone is 2 km (vanilla: 1,5km))
shotbywolf 99 2020 年 3 月 22 日 上午 11:57 
any changes worth noting ? 300kb isnt a small update