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manchego obfuscator 最近的评测

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正在显示第 51 - 60 项,共 190 项条目
尚未有人觉得这篇评测有价值
总时数 2.1 小时
Short "peaceful, relaxing" indie 2D platformer with visuals that nicely combine hand-drawn 2D backgrounds with cel-shaded 3D models. Unfortunately, the level design isn't particularly interesting, and the platforming and general control feel awfully clunky, which becomes a bigger and bigger problem as timing-based elements take greater precedence further in; this isn't exactly Celeste, to be sure, but it's frustrating in ways I can't imagine the developers intended, and is more than enough to keep me from finishing this one. try it on deep discount, maybe
发布于 2024 年 4 月 15 日。 最后编辑于 2024 年 4 月 15 日。
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总时数 2.6 小时 (评测时 2.5 小时)
Charming visuals and premise for a cinematic platformer (you're a puppet, everyone is a puppet), but platforming and puzzles never feel as polished as they should, and the amount of trial and error gets far too frustrating for its own good, particularly in the terrible stealth sections.
发布于 2024 年 4 月 2 日。
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总时数 9.5 小时
years after I last played it, the fusion of gameplay mechanics and outstanding audiovisual presentation with beautifully simple storytelling still holds up. Don't really understand why this needed to be remade; sure, it still looks like a 2013 game on a technical level, but the colorful, storybook-like art direction is vastly more appealing to me than the 2024 version's browner, more photorealistic Unreal 5 visuals.
发布于 2024 年 3 月 19 日。
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总时数 0.9 小时
the N64-inspired visuals have their charm, the basic movement and platforming feels solid, and any attempt to do a 3D third-person Metroidvania (still not a very common genre) has my attention, but once you progress past the tutorial areas and start getting into the open areas, it just gets more and more tedious to find your way around. Yes, an automap was recently patched in, but it's an incredibly bare-bones one that only shows what room you're currently in and which rooms you've visited previously, not your orientation/position within the room or any significant items/obstacles. I'm sure that memorizing room layouts or having to draw your own map appeals to some people, but it's definitely not for me; there's a reason that having a reasonably detailed automap has become a standard feature in this subgenre. Might come back to this if a better map system ever gets patched in, but otherwise, it's simply not my cup of tea.
发布于 2024 年 3 月 19 日。
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总时数 2.6 小时
While Voyage might initially look like a cinematic platformer or a side-scrolling take on Brothers: A Tale of Two Sons, it's really much more of a side-scrolling walking simulator, with minimal gameplay aside from some very simple puzzles. Very clearly a game where showing off the 2D art took precedence over everything else (there are a lot of sequences where there's nothing to do but walk very slowly past some gorgeous backdrops, and figuring out which objects you can interact with is quite a challenge without frequently using the "highlight interactables" button the devs thankfully had the sense to provide), but hey, it's quite short and pretty enough to be worth a couple hours if you're in the right frame of mind for that, provided you get it on sale.
发布于 2024 年 3 月 19 日。 最后编辑于 2024 年 3 月 19 日。
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总时数 11.1 小时
maybe it gets more fun later on as you unlock more powers, but based on the early going, this feels firmly like the sort of open-world design that should have stayed in 2013. I just don't have the time to care
发布于 2024 年 3 月 1 日。
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总时数 2.4 小时
this one seems to have garnered a fair bit of praise from indie horror fans upon its release in 2019, but after spending a few hours playing it, I'm honestly not sure why. Sure, a sci-fi take on Norse mythology is novel territory for a horror game (though not for gaming in general, though nobody likes to be reminded of Too Human), but otherwise, it's just dull all around: from the level design, to the exposition dumps, to the enemy design, to the unenjoyable stealth mechanics, to the "shoot green energy" mechanic for environmental interaction. Save points can be fairly far apart too, which is frustrating when enemies kill you quickly (even on easy difficulty) or you accidentally stumble into into a bottomless pit. Recommend playing these devs' previous horror game, Unforgiving: A Northern Hymn, instead.
发布于 2024 年 2 月 12 日。
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总时数 4.5 小时
Solid third-person walking simulator/exploration game with nice visuals (character models aside) about piecing together various flying vehicles. Some rough edges (unskippable walkie-talkie conversations that keep you from jumping or interacting with the environment for their duration, and the controls for grabbing objects and platforming generally aren't as tight as they should be), and the more open-ended third area probably could have used more signposting, but still a decent short play overall.

also recommend playing with Brazilian Portuguese voice acting instead of English, because the latter is... not great
发布于 2024 年 2 月 12 日。
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总时数 2.6 小时
A co-op puzzle game (which can also be played in SP by using one controller to control both characters, a la *Brothers: A Tale of Two Sons*, which is how I played it) where two characters must manipulate a light orb around a labyrinth to avoid deadly shadows. Love the art direction and it's a solid enough premise, but unfortunately didn't care for the execution of the shadow mechanic; the fact that falling into shadow will kill a character near-instantly (sending you back to the most recent checkpoint), and *especially* that one playable character can cast a lethal shadow on the other, results in far too many accidental deaths even when just doing extremely basic navigation around the level to figure out a puzzle. Ultimately, I just found it too frustrating to recommend, let alone to finish; it might be better in co-op, but I imagine the shadow mechanics would still be an issue.
发布于 2024 年 1 月 24 日。
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总时数 3.8 小时
a thoroughly delightful, relaxing photography/exploration game with charming black-and-white graphics, combining appealingly simple 2D characters with minimalistic 3D environments. A few of the objectives are fairly obtuse and a map wouldn't have hurt in the larger stages, but the requirements to progress to a new stage are thankfully pretty lenient, which appropriately keeps this on the casual side unless you're a completionist.
发布于 2024 年 1 月 10 日。
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