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manchego obfuscator 最近的评测

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正在显示第 61 - 70 项,共 190 项条目
有 7 人觉得这篇评测有价值
总时数 16.1 小时
An extremely charming, polished, and varied little platformer, paying tribute to the original 1990 games in the right ways (do we need a more complicated story than "Minnie has been kidnapped by an evil witch?" No. Does it make any sense that a bottle in the library level would lead to a world where everything is made of candy and desserts? Also no, but that's how Sega did it in 1990 so that's what we're doing) while having the confidence to completely reimagine the level designs in ways that would never have been possible on 8- or 16-bit hardware (I generally enjoyed the 3D sections, though I know not everyone agrees). Extremely short, even more so than I had remembered (I wish that every gem had at least gotten its own set of levels, even if that's not how the original game did it either), but that makes it a good one- or two-sitting play. A damn shame that Sega Studios Australia was shut down just before this game was released; would have liked to see them do more remakes in this vein.
发布于 2024 年 1 月 10 日。
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有 4 人觉得这篇评测有价值
总时数 2.8 小时
Very Edith Finch-inspired walking sim set around an old theater after the death of its featured playwright; as you explore, you'll find various masks, each of which sends you into a fantasy world inspired by one of the plays, with each world having its own distinct gameplay mechanics. Not nearly as good as Edith Finch, unsurprisingly (the "plays" feel very little like anything that could have been performed on a stage, and their central mechanics are nicely distinct from one another but don't tie into the story nearly as well), but it's still an admirably ambitious walking sim for a project that I imagine was developed on much less resources than Edith Finch, and manages to be polished enough to warrant a one-sitting play.
发布于 2024 年 1 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 1.5 小时
the meta elements are intriguing and fun (even if the likes of The Stanley Parable and NieR Automata did it better), and the combat is initially enjoyable, but the shallowness and repetition set in pretty fast (not helped by a lack of enemy variety), and the checkpointing is pretty dire; even on Easy, the difficulty eventually spikes to a point where it just isn't worth bothering.
发布于 2023 年 12 月 11 日。
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1 人觉得这篇评测有价值
总时数 1.6 小时
The Norwegian setting and crude low-poly visuals are mostly charming, and the "teen boy investigating his grandfather's past with a magic bracelet" setup has potential. unfortunately, it seems like most of the game is set on one island, which you're asked to explore without any sort of navigational aids - no objective markers, no fast travel, not even an in-game map - and the island map is already large enough to make backtracking tedious; the fixed camera and awkward controls don't help in orienting yourself, either. maybe I'll give it another shot at some point, but that's enough to turn me off from this game for now.
发布于 2023 年 12 月 11 日。
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尚未有人觉得这篇评测有价值
总时数 4.9 小时
A cute, charming, low-difficulty, combat-free 3D platformer take on the A Short Hike-like subgenre. Writing sometimes seems like it's trying a bit hard to be wholesome and whimsical in an affected "UwU smol bean" register, and the last level in particular goes on a bit too long (hence why I ended up shelving it), but still a nice way to spend a few hours jumping around and exploring, even if Tinykin still holds the crown for this specific type of indie 3D platformer.
发布于 2023 年 9 月 20 日。
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1 人觉得这篇评测有价值
总时数 0.4 小时
Free 20-minute platformer with a clever meta premise - you're a sentient game character (voiced by Nolan North!) tasked by the game designer with testing out her unfinished game before the publisher visits. Admittedly doesn't do anything that novel with that premise, but hey, it's free and 20 minutes long, so it doesn't really need to.
发布于 2023 年 8 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 12.1 小时
Solid puzzle-platformer where you switch between a girl who can move in 3D (but can’t jump) and her shadowy 2D-platforming counterpart. Maybe slightly longer than it needed to be, and the difficulty curve is a bit out of whack (the puzzles steadily ramp up in challenge for the first two acts, then get much easier for a longish stretch before ramping back up again in time for the end), but a strong execution of this concept overall.
发布于 2023 年 7 月 9 日。 最后编辑于 2023 年 7 月 18 日。
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有 10 人觉得这篇评测有价值
总时数 18.2 小时
Qualified recommendation: An extremely impressive effort for a solo developer, mashing up first-person puzzlers, Metroidvanias, and a dash of Zelda and collectathon platformers. Lots of clever environmental puzzles that are well-integrated into the exploration, and lots of rewards for carefully exploring nooks and crannies. that said, it does start to overstay its welcome before the end, and it very much suffers from a lack of design polish: the map is an optional collectible you don't get until quite far into the game and is definitely not adequate for exploring this kind of dense, interconnected world; while many of the puzzles are very satisfying to solve, others lack sufficient visual or auditory feedback about what a given switch does or what exactly your objective is; and the combat is generally awful and mainly serves to get in the way of the exploration and puzzle-solving (most action-adventure games have the sense to maintain a decent degree of separation between combat and puzzle areas so that enemies don't interrupt you while you're trying to solve a puzzle, but sadly not this one). Will give Six Inches Under a try at some point; hopefully, it sands down some of the original's rough edges a bit.
发布于 2023 年 6 月 28 日。
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有 8 人觉得这篇评测有价值
总时数 1.7 小时 (评测时 1.1 小时)
*Haven Park* is adorable, there are much worse indie games to rip o… er, homage than *A Short Hike*, and the blend of basic ASH-style open-world exploration with a very simple campsite management game is fun for an hour or two, but trudging around the map in search of additional resources or new campsites gets stale pretty quick, and there isn’t much else to do beyond that. Apparently, the minimalist map, lack of fast travel, and sparse signposting (mainly limited to a few literal signposts here and there) were deliberate design choices on the developer’s part, but that doesn’t mean I have to think they were good ideas.
发布于 2023 年 6 月 12 日。
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有 13 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
2
总时数 8.0 小时
I have a lot of fondness for the Journey/Abzu/GRIS/etc. style of gameplay-light story-driven exploration game genre, and this hit enough of those buttons to get me to finish it, but man, is this lacking in polish. Too long for this subgenre with its overly large levels, too much dialogue, too many poorly signposted areas leading to aimless wandering, and too many instances where the controls and level design can get you stuck in a spot to the point where you’re forced to restart from the last checkpoint (admittedly never a huge setback here, but that wouldn’t be an issue at all in a more tightly designed game).

Oh, and the story attempts to apply horseshoe theory to its two ideological poles of “revolution to overthrow an oppressive regime” and “licking said regime’s boots.” Who wrote this, Ken Levine?
发布于 2023 年 6 月 7 日。
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