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Báo cáo lỗi dịch thuật
Thanks, but how many vertices should I assign per bone? I've tried to assign sections and it seems like nothing has changed.
The basic process is this:
Parent your model to the entire bone rig > go to the Object Data tab > navigate to the Vertex Groups subheading to find a list of bones within that rig > in edit mode, select the vertices you want to be applied to a certain bone > select the bone from that list and hit "Assign" (the weight = 1.000 means those vertices will only be applied to that bone). You can have different weights (i.e. 50/50 means 50% of the movement will come from 1 bone and 50% from another bone).
Weight paint mode more easily allows you to modify what vertices are applied to which bones. I would do a quick google search on how to use weight paint mode. It's definitely worth learning.