STEAM-GROEP
Blender Tutorial Community BlenderTuts
STEAM-GROEP
Blender Tutorial Community BlenderTuts
14
IN SPEL
178
ONLINE
Opgericht
16 oktober 2012
Taal
Engels
Locatie
United States 
Is it possible to assign different bones to seperate parts of a hat? And if so, how?
Hi, I'm trying to make a hat for pyro that has a part on the shoulders and a part on the head. They are connected. Is there a way to assign it to different bones so that when its in game it'll move with the character?
Thanks
< >
1-4 van 4 reacties weergegeven
Yes it's possible. Just assign individual vertices to different bones. You can also use weight paint mode.


Origineel geplaatst door HellJumper:
Yes it's possible. Just assign individual vertices to different bones. You can also use weight paint mode.

Thanks, but how many vertices should I assign per bone? I've tried to assign sections and it seems like nothing has changed.
You can assign however many vertices you want per bone.

The basic process is this:
Parent your model to the entire bone rig > go to the Object Data tab > navigate to the Vertex Groups subheading to find a list of bones within that rig > in edit mode, select the vertices you want to be applied to a certain bone > select the bone from that list and hit "Assign" (the weight = 1.000 means those vertices will only be applied to that bone). You can have different weights (i.e. 50/50 means 50% of the movement will come from 1 bone and 50% from another bone).

Weight paint mode more easily allows you to modify what vertices are applied to which bones. I would do a quick google search on how to use weight paint mode. It's definitely worth learning.
ok thanks, I'll take your advice
< >
1-4 van 4 reacties weergegeven
Per pagina: 1530 50