Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Thanks, but how many vertices should I assign per bone? I've tried to assign sections and it seems like nothing has changed.
The basic process is this:
Parent your model to the entire bone rig > go to the Object Data tab > navigate to the Vertex Groups subheading to find a list of bones within that rig > in edit mode, select the vertices you want to be applied to a certain bone > select the bone from that list and hit "Assign" (the weight = 1.000 means those vertices will only be applied to that bone). You can have different weights (i.e. 50/50 means 50% of the movement will come from 1 bone and 50% from another bone).
Weight paint mode more easily allows you to modify what vertices are applied to which bones. I would do a quick google search on how to use weight paint mode. It's definitely worth learning.