NHÓM STEAM
Blender Tutorial Community BlenderTuts
NHÓM STEAM
Blender Tutorial Community BlenderTuts
15
ĐANG CHƠI
176
TRÊN MẠNG
Thành lập
16 Tháng 10, 2012
Ngôn ngữ
Tiếng Anh
Địa điểm
United States 
kaissi 14 Thg01, 2014 @ 9:03pm
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
< >
Đang hiển thị 1-6 trong 6 bình luận
kaissi 14 Thg01, 2014 @ 9:07pm 
Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
kaissi 14 Thg01, 2014 @ 9:08pm 
Anyone know how to undo edge angle modifiers? Like, remove them?
HellJumper 14 Thg01, 2014 @ 11:11pm 
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
kaissi 15 Thg01, 2014 @ 5:57am 
Nguyên văn bởi HellJumper:
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
HellJumper 15 Thg01, 2014 @ 5:41pm 
Manually you can select 2 vertices and press "alt+m".
kaissi 15 Thg01, 2014 @ 6:02pm 
Nguyên văn bởi HellJumper:
Manually you can select 2 vertices and press "alt+m".

Thanks!
< >
Đang hiển thị 1-6 trong 6 bình luận
Mỗi trang: 1530 50