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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
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kaissi 14 ian. 2014 la 21:07 
Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
kaissi 14 ian. 2014 la 21:08 
Anyone know how to undo edge angle modifiers? Like, remove them?
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
kaissi 15 ian. 2014 la 5:57 
Postat inițial de HellJumper:
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
Manually you can select 2 vertices and press "alt+m".
kaissi 15 ian. 2014 la 18:02 
Postat inițial de HellJumper:
Manually you can select 2 vertices and press "alt+m".

Thanks!
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Toate discuțiile > Team Fortress 2 Modeling > Detaliile subiectului