STEAM グループ
Blender Tutorial Community BlenderTuts
STEAM グループ
Blender Tutorial Community BlenderTuts
40
ゲーム中
272
オンライン
設立日
2012年10月16日
言語
英語
場所
United States 
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
< >
1-6 / 6 のコメントを表示
kaissi 2014年1月14日 21時07分 
Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
kaissi 2014年1月14日 21時08分 
Anyone know how to undo edge angle modifiers? Like, remove them?
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
HellJumper の投稿を引用:
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
Manually you can select 2 vertices and press "alt+m".
kaissi 2014年1月15日 18時02分 
HellJumper の投稿を引用:
Manually you can select 2 vertices and press "alt+m".

Thanks!
< >
1-6 / 6 のコメントを表示
ページ毎: 1530 50