GROUPE STEAM
Blender Tutorial Community BlenderTuts
GROUPE STEAM
Blender Tutorial Community BlenderTuts
27
DANS UN JEU
232
EN LIGNE
Fondé le
16 octobre 2012
Langue
Anglais
Lieu
United States 
UM
http://gyazo.com/20b63dbcac96995b99ca1c3421b7ada1

If you don't understand what's happening, I had a cylinder, and I took one half and inverted it so that it became a sort of crescent. However, at some point the top and the sides seperated and are now acting like they're their own planes, except that they're part of the same object. HELP
< >
Affichage des commentaires 1 à 6 sur 6
kaissi 14 janv. 2014 à 21h07 
Btw, it happens whenever I apply an edge angle modifier. However, it only happens when I use an automatic edge modifier instead of manually selecting sharp edge loops.
kaissi 14 janv. 2014 à 21h08 
Anyone know how to undo edge angle modifiers? Like, remove them?
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.
HellJumper a écrit :
Don't apply the edgesplit modifier. There is no need. It's called edgesplit because it splits edges. It only does so when you 1) apply the modifier or 2) export the model. So there is no need to apply it since it automatically applies when it exports.

How do I fuse vertices together?
Manually you can select 2 vertices and press "alt+m".
kaissi 15 janv. 2014 à 18h02 
HellJumper a écrit :
Manually you can select 2 vertices and press "alt+m".

Thanks!
< >
Affichage des commentaires 1 à 6 sur 6
Par page : 1530 50