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所有讨论 > Dota 2 Modeling > 主题详情
Akaize 2013 年 11 月 9 日 下午 6:51
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
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正在显示第 1 - 15 条,共 20 条留言
HellJumper 2013 年 11 月 10 日 下午 2:19 
Looks great... I don't know what else to say.
HellJumper 2013 年 11 月 18 日 下午 5:29 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 2013 年 11 月 18 日 下午 6:04 
silly?
HellJumper 2013 年 11 月 18 日 下午 6:43 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 2013 年 11 月 18 日 下午 6:55 
ah!, now I understand you. I'will change
最后由 Akaize 编辑于; 2013 年 11 月 18 日 下午 8:24
Akaize 2013 年 11 月 28 日 上午 9:07 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 2013 年 11 月 28 日 上午 11:49 
This looks incredible!! I would totally use it, dude!
Akaize 2013 年 11 月 28 日 下午 12:44 
=) What do you think about the new shoulder, better then the old one?
HellJumper 2013 年 11 月 28 日 下午 1:13 
Yeah it looks much better.
Akaize 2013 年 11 月 28 日 下午 1:20 
This is a relief, now I need to follow this path and finish the set.
Akaize 2013 年 11 月 28 日 下午 1:22 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
最后由 Akaize 编辑于; 2013 年 11 月 28 日 下午 1:28
HellJumper 2013 年 11 月 28 日 下午 1:32 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
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所有讨论 > Dota 2 Modeling > 主题详情