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Alla diskussioner > Dota 2 Modeling > Ämnesdetaljer
Akaize 9 nov, 2013 @ 18:51
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
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HellJumper 10 nov, 2013 @ 14:19 
Looks great... I don't know what else to say.
HellJumper 18 nov, 2013 @ 17:29 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18 nov, 2013 @ 18:04 
silly?
HellJumper 18 nov, 2013 @ 18:43 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18 nov, 2013 @ 18:55 
ah!, now I understand you. I'will change
Senast ändrad av Akaize; 18 nov, 2013 @ 20:24
Akaize 28 nov, 2013 @ 9:07 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 28 nov, 2013 @ 11:49 
This looks incredible!! I would totally use it, dude!
Akaize 28 nov, 2013 @ 12:44 
=) What do you think about the new shoulder, better then the old one?
HellJumper 28 nov, 2013 @ 13:13 
Yeah it looks much better.
Akaize 28 nov, 2013 @ 13:20 
This is a relief, now I need to follow this path and finish the set.
Akaize 28 nov, 2013 @ 13:22 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Senast ändrad av Akaize; 28 nov, 2013 @ 13:28
HellJumper 28 nov, 2013 @ 13:32 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
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Alla diskussioner > Dota 2 Modeling > Ämnesdetaljer