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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề
Akaize 9 Thg11, 2013 @ 6:51pm
Remaking a poor work.
Hi, I'm here to show to you the progress of this set.

This is the head. 99% ok.

http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1
http://i.imgur.com/vmBA9QN.png?1

Tell me what you think.
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HellJumper 10 Thg11, 2013 @ 2:19pm 
Looks great... I don't know what else to say.
HellJumper 18 Thg11, 2013 @ 5:29pm 
The spikes are awesome! But maybe you should make the swirly blue patterns more angular (right now they look a little silly).
Akaize 18 Thg11, 2013 @ 6:04pm 
silly?
HellJumper 18 Thg11, 2013 @ 6:43pm 
The swirls just look out of place. All your other geometry is very angular (like hard edges), and the swirl pattern has round edges. Maybe use square edges.
Akaize 18 Thg11, 2013 @ 6:55pm 
ah!, now I understand you. I'will change
Lần sửa cuối bởi Akaize; 18 Thg11, 2013 @ 8:24pm
Akaize 28 Thg11, 2013 @ 9:07am 
http://i.imgur.com/ZzKXheL.png?1
http://i.imgur.com/XMJ4hJ1.png?1
http://i.imgur.com/dU7aDA9.png?1
http://i.imgur.com/D8Y0qwy.png?1

Now I need finish the mask1 and the ultimate effect of the shoulder. =)
The square edges of the simbol is ready.
HellJumper 28 Thg11, 2013 @ 11:49am 
This looks incredible!! I would totally use it, dude!
Akaize 28 Thg11, 2013 @ 12:44pm 
=) What do you think about the new shoulder, better then the old one?
HellJumper 28 Thg11, 2013 @ 1:13pm 
Yeah it looks much better.
Akaize 28 Thg11, 2013 @ 1:20pm 
This is a relief, now I need to follow this path and finish the set.
Akaize 28 Thg11, 2013 @ 1:22pm 
Do you know how I can make the items appear to be metal? I'm unable to get the effect I wanted.
Lần sửa cuối bởi Akaize; 28 Thg11, 2013 @ 1:28pm
HellJumper 28 Thg11, 2013 @ 1:32pm 
My advice would be to look at how other metal looks like in the game. Check the vtfs in the dota 2 vpk files. You'll need GCFscape to open the dota 2 vpk (\steam\steamapps\common\dota 2 beta\dota\pak01_dir.vpk) and then look at how other people set up their materials. Unfortunately we don't have access to the .vmt files for dota (like we do in TF2), so you're going to have to use the _masks to get the right look.
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Tất cả thảo luận > Dota 2 Modeling > Chi tiết chủ đề