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2012. október 16.
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Összes téma > Dota 2 Modeling > Téma részletei
Rough in-game model
Hello, I have two question :
1. this :
http://imgur.com/Gqbb7I7
How to make the horns looks more smooth ?
( My tris count is 620, so i think it is detailed enough )
-
2. How to make a normal maps ?
Until now, I use normal map with plain color R: 128 G:128 B:255
Blender gave me this plain color when I press "Bake" after selecting Normal option
how to make more detailed normal map?

Legutóbb szerkesztette: salt サルト; 2014. máj. 1., 2:26
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13/3 megjegyzés mutatása
If you generate the normal map with a hard model, this is your result.
You need to turn on "shadow smooth", and then bake the normal map.

PS: Do you model a high poly model to make the normal map?
I want to make a highpoly, but i dont know how to convert it to low poly
Well, the only method I know in converting high polycount objects to low polycount is through retopology.

Over your existing high-poly object, extrude a plane around it to fit it like a glove.

EDIT: Just realized this post was months old...
Legutóbb szerkesztette: [ҒџпҜ]OreoSlayer; 2014. júl. 31., 13:09
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13/3 megjegyzés mutatása
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Összes téma > Dota 2 Modeling > Téma részletei