Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
1. band - [C]:-1
2. CapabilitiesRemove - lua/autorun/slvbase/server/slvbase_sv_meta.lua:317
3. DoChangeMovementType - lua/entities/npc_vj_creature_base/init.lua:1109
4. unknown - lua/entities/npc_vj_creature_base/init.lua:981
5. Spawn - [C]:-1
6. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:408
7. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:452
8. unknown - gamemodes/sandbox/gamemode/commands.lua:482
9. unknown - lua/includes/modules/concommand.lua:54
i get dis in conlse
[Terminators SNPCs] lua/entities/npc_ter_termitank/init.lua:308: attempt to compare nil with number
1. unknown - lua/entities/npc_ter_termitank/init.lua:308
I tried using an older version of VJ base and the tanks work as they should, so its the latest version of VJ base that's causing the issue.
how did you get the older version of vj base?