Team Fortress 2

Team Fortress 2

S'more Smasher
Deadprofile 2015 年 2 月 4 日 下午 1:16
Possible Stats?
Pros:
Critical hits light enemies on fire. 2HP every 1/2 second for 8 seconds.
Alt-fire to eat marshmallow to heal 30HP over the time period of 3 seconds.
Marshmallow recharges 20 seconds after use.

Cons:
Stick and marshmallow burns to ash from fire. Regenerates 10 seconds after being burnt. Marshmallow regenerates 5 seconds after stick regenerates.
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END 2015 年 2 月 4 日 下午 1:59 
If lit does crits or mini-crits but after that the marshmallow must regenerate. Critical hits do a stabbing motion. Instead of burning it one can eat it by taunting with it for speed boost (sugar) but once again it must regenerate. Has a damage penalty.
Deadprofile 2015 年 2 月 4 日 下午 6:25 
引用自 END
If lit does crits or mini-crits but after that the marshmallow must regenerate. Critical hits do a stabbing motion. Instead of burning it one can eat it by taunting with it for speed boost (sugar) but once again it must regenerate. Has a damage penalty.
Sounds good
dudemanclassic 2015 年 8 月 13 日 下午 9:45 
what about mashmello on hit sticks to enemys causing slower fire rate, reloading, and wepin switching
dudemanclassic 2015 年 8 月 13 日 下午 9:46 
but on hit marshmello is used and has to rengarate pver time
Jikky 2015 年 9 月 25 日 下午 2:59 
MY VERSION
If you miss atack-you miss mallow,you can deny scout's and engi's pistol,and other small crap
IT WILL DEAL 60 DAMAGE LESS!
Byron 2018 年 2 月 20 日 上午 6:25 
What if it eating the marshmallow heals you 25 HP but gives a temporary damage reduction for the weapon itself until the "Marshmallow meter" fills up again?
Scrangican 2018 年 8 月 5 日 下午 4:25 
Heal Stick
+ on hit: 25 health
- 25% health from health sources
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