Team Fortress 2

Team Fortress 2

S'more Smasher
Possible Stats?
Pros:
Critical hits light enemies on fire. 2HP every 1/2 second for 8 seconds.
Alt-fire to eat marshmallow to heal 30HP over the time period of 3 seconds.
Marshmallow recharges 20 seconds after use.

Cons:
Stick and marshmallow burns to ash from fire. Regenerates 10 seconds after being burnt. Marshmallow regenerates 5 seconds after stick regenerates.
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END 4 feb, 2015 @ 13:59 
If lit does crits or mini-crits but after that the marshmallow must regenerate. Critical hits do a stabbing motion. Instead of burning it one can eat it by taunting with it for speed boost (sugar) but once again it must regenerate. Has a damage penalty.
Deadprofile 4 feb, 2015 @ 18:25 
Ursprungligen skrivet av END:
If lit does crits or mini-crits but after that the marshmallow must regenerate. Critical hits do a stabbing motion. Instead of burning it one can eat it by taunting with it for speed boost (sugar) but once again it must regenerate. Has a damage penalty.
Sounds good
dudemanclassic 13 aug, 2015 @ 21:45 
what about mashmello on hit sticks to enemys causing slower fire rate, reloading, and wepin switching
dudemanclassic 13 aug, 2015 @ 21:46 
but on hit marshmello is used and has to rengarate pver time
Jikky 25 sep, 2015 @ 14:59 
MY VERSION
If you miss atack-you miss mallow,you can deny scout's and engi's pistol,and other small crap
IT WILL DEAL 60 DAMAGE LESS!
Byron 20 feb, 2018 @ 6:25 
What if it eating the marshmallow heals you 25 HP but gives a temporary damage reduction for the weapon itself until the "Marshmallow meter" fills up again?
Scrangican 5 aug, 2018 @ 16:25 
Heal Stick
+ on hit: 25 health
- 25% health from health sources
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